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OpenTrials
Completed

NCT Number: NCT05651438

Pain, Fatigue and Sleep Quality of E-Athletes

E-Sports, which attract great attention in the media and social networks, brings health problems and some risks, depending on the attractiveness of games and the time spent in the digital world. When the investigators examine the literature, although different studies are showing that E-Athletes experience pain and sleep problems, no study examines the factors related to pain and sleep quality together. Therefore, our study was planned to examine the factors associated with pain, fatigue, and sleep quality in E-Athletes.

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Key information

Age range

18 year–35 year

Sex eligibility

All sexes

Study type

Observational

Primary location

Melike Sumeyye Ozen

Bandırma, Balıkesir, Turkey (Türkiye)

Who can participate

Healthy volunteers accepted: Yes

Only the study team can determine whether someone qualifies for participation.

The inclusion criteria were: (1) being between 18 and 35 years of age, (2) being under contract with a professional gaming corporation, (3) being primarily engaged in esports through a computer-based game, (4) having at least one year of professional gaming experience, and (5) volunteering to participate in the study.

The exclusion criteria were: (1) being retired from esports and (2) having any systemic, orthopedic, or neurological disease.

Treatment and study plan

Assessment

Other

Assessment of pain, fatigue, sleep quality, physical activity status, and e-sports-specific features

Primary outcomes

  1. Pain assessment

    Time frame: baseline

    The area where the pain is experienced, the situation of applying to a health institution for pain, the situation of applying to a physiotherapist for pain, and pain severity (with the Numerical Rating Scale (NRS) will be questioned. NRS: The number 0 is defined as "no pain" and the number 10 as "unbearable pain".

  2. Fatigue severity

    Time frame: baseline

    Fatigue severity will be evaluated using the Numerical Rating Scale (NRS), where 0 will indicate "no fatigue" and 10 will indicate "worst possible fatigue." Participants will report the degree of fatigue they will have felt during the past 24 hours, reflecting their overall daily experience.

  3. Pittsburgh Sleep Quality Index

    Time frame: baseline

    It is used to assess sleep quality. The total score ranges from 0 to 21. The sleep quality of people with a total score of less than 5 is "good"; For those with more than 5, it means "poor" sleep quality.

  4. Epworth Sleepiness Scale

    Time frame: baseline

    It is used to evaluate daytime sleepiness. The scoring method is the same for all questions, 0 if there is no probability of falling asleep, 1 if there is a low probability of falling asleep, 2 if there is a medium probability, and 3 if there is a high probability of falling asleep. A score of 10 or more indicates the presence of excessive daytime sleepiness.

Secondary outcomes

  1. Demographic variables

    Time frame: baseline

    Age, gender

  2. Esports-related characteristics

    Time frame: baseline

    duration of professional gaming, daily computer use, game branch, place of competition, and game type

  3. Physical activity status

    Time frame: baseline

    will be classified as active if they engage in ≥150 min/week

Sponsors and collaborators

Lead sponsor

Bandırma Onyedi Eylül University

Other

Registry information

Official study title

Investigation of Factors Associated With Pain, Fatigue and Sleep Quality in E-Athletes

Important dates

Study start
2023
Primary completion
2023
Study completion
2023
First posted
Dec 15, 2022
Registry last updated
Dec 16, 2025

OpenTrials presents study information sourced from ClinicalTrials.gov. The official registry record should be consulted for the latest information.

View the official ClinicalTrials.gov record (opens in a new tab)

This listing is for discovery and informational purposes only. It is not medical advice, does not guarantee that a study is recruiting, and does not determine eligibility. Contact the study team and a qualified healthcare professional when considering participation.

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