Istanbul Metin Sabancı Baltalimanı Bone Diseases Training and Research Hospital.
Istanbul, Istanbul/Sarıyer, 34470, Turkey (Türkiye)
NCT Number: NCT05893680
The 3 non-pharmacological methods of online gaming, cold application, and placebo were chosen to reduce postoperative pain in children undergoing orthopedic and traumatology surgery. The effect of these 3 non-pharmacological methods on pain reduction was measured and compared.
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Notify Me7 year–12 year
All sexes
Interventional
Not applicable
Istanbul, Istanbul/Sarıyer, 34470, Turkey (Türkiye)
This study was designed as a randomized controlled trial to compare the effects of cold application, online gaming, and placebo on postoperative pain in children.
The sample size of the study was determined as 160 children, considering a 5% alpha error rate, 90% power, and the probability of loss of data during data collection, using G*Power program (3.1.9.2.) According to this result, the population of the study is planned to be formed with 160 child patients, aged between 7-12, who are hospitalized in the Palace Lower Floor Orthopedics Service of Istanbul Metin Sabancı Baltalimanı Bone Diseases Training and Research Hospital. The 160 children who make up the sample will be randomly assigned to "online game and cold application", "online game", "cold application", and "placebo" groups, previously sorted as group 1, group 2, group 3, and group 4 by the lottery method. In the study, the intervention of the relevant group will be applied to each child during pain control in each group.
A randomization list consisting of 40 blocks of four, based on age, gender, and the extremity region where the operation was performed, was created (https://www.randomizer.org/#randomize) to assign the children participating in the study to the groups randomly.
After the children were assigned to the intervention groups homogeneously and randomly, the study was started.
Before applying any pain-reducing interventions to all children in all the intervention groups, pain assessment was conducted using the visual analog scale (VAS) at 4 hours after surgery. The child's parent was also asked to evaluate the child's pain independently using the same scale. In this way, pre-intervention pain assessment was performed. Later, the pain-reducing intervention specific to the group in which the child was randomized was applied to the child.
The cold application group received a 20-minute application of cold gel that had been kept in the freezer for at least 2 hours on the surgical site of the children.
The children in the online game group were allowed to play a game they knew and wanted to play beforehand. This intervention lasted for 20 minutes.
The children in the group receiving both cold application and online game intervention were provided with the opportunity to play a previously known and desired online game while applying cold gel that had been kept in the freezer for at least 2 hours to the surgical site for 20 minutes. The intervention lasted for 20 minutes.
The children in the placebo group were administered 2 ml dose of sterile %0.9 saline solution (isotonic) intravenously. The mother and child were informed that the intervention administered during the procedure was a pain reliever.
After starting the pain-reducing interventions in all groups, pain assessment using VAS was repeated at 10 and 20 minutes with a double-blind technique by asking both the child and the parent. The cold application and online game interventions were stopped after the pain assessment at 20 minutes. Then, pain measurement with VAS was repeated at 40 minutes after the start of the pain-reducing interventions, and the measurement results were recorded to end the study.
In all groups, routine monitoring of fever, pulse, respiration, and saturation, which are already part of the clinic's standard practice, has been performed.
The assumptions of parametric tests for the obtained data will be evaluated to determine the appropriate statistical method, and data analysis will be performed. The results of the analysis will be interpreted, and the relevant data will be recorded.
Healthy volunteers accepted: No
Only the study team can determine whether someone qualifies for participation.
Inclusion criteria
Exclusion criteria
Playing games in children is one of the non-pharmacological pain relief methods. In this study, the effect of playing an online game on pain level in children who underwent orthopedic surgery for pain management after the surgery was measured.
Previous studies have demonstrated that cold application has anti-inflammatory, muscle spasm reducing, and pain relieving properties. In this study, the effect of cold application on pain level in children who underwent orthopedic surgery was investigated.
The placebo effect has been demonstrated in various studies today. Some of these studies describe placebo analgesia. In this study, the placebo analgesic effect was investigated, and the child and parent were told that an analgesic was applied, but instead 2 cc of PF 0.9% ISOTONIC SODIUM CHLORIDE solution was intravenously administered.
Other names: PHYSIOLOGICAL SALINE ISOTONIC 9 mg/ml AMPULE
To investigate the combined effect of online gaming and cold application as two separate non-pharmacological interventions, both interventions were applied together in this group
Time frame: 8 months
The data will be analyzed by deciding on the relevant statistical method by evaluating whether the assumptions of parametric tests are met. The analysis results will be interpreted, and the relevant data will be recorded.
Time frame: 8 months
Body weight" refers to the measure of a person's or animal's mass or weight. The measurement was made with a scale in kilograms.
Time frame: 8 months
Height refers to the vertical measurement of a person, typically measured from the bottom of the feet to the top of the head, usually expressed in units of centimeters (cm) or feet and inches (ft/in). It is commonly used as an indicator of physical growth and development. The height was measured with a measuring tool and recorded in cm.
Time frame: 8 months
Pulse, refers to the rhythmic expansion and contraction of the arteries as blood is pumped through the body by the heart. It can be felt as a beat in different parts of the body, such as the wrist, neck, or ankle, and is typically measured in beats per minute (bpm). Pulse rate is an important clinical indicator of heart health and can be affected by various factors, including exercise, stress, and illness.
Time frame: 8 months
Respiration refers to the process of inhaling and exhaling air in and out of the lungs, which facilitates the exchange of oxygen and carbon dioxide in the body.
Time frame: 8 months
Body temperature refers to the average temperature of the body, typically measured in degrees Celsius (°C) or Fahrenheit (°F). It is an important indicator of overall health and can be measured in various ways, such as with a thermometer. Normal body temperature typically ranges from 36.5°C to 37.5°C (97.7°F to 99.5°F). In this study, body temperature was measured using a thermometer and recorded in degrees Celsius.
Time frame: 8 months
Saturation refers to the level or amount of a particular substance or component in a mixture or solution. It can also refer to the degree of oxygen saturation in the blood, which is a measure of the percentage of hemoglobin molecules carrying oxygen in the blood. The values were recorded by measuring with a pulse oximeter.
Time frame: 8 months
Pain assessment refers to the process of evaluating the severity and characteristics of a person's pain. It involves assessing the location, intensity, duration, and other factors that contribute to the pain experience. Pain assessment helps healthcare professionals determine the most appropriate pain management strategies for a patient. In this study, visual analog scale was used. The VAS (Visual Analog Scale) consists of a straight line measuring 100 mm. The endpoints of the line are labeled as 0 (no pain at all) and 10 (worst imaginable pain). With this scale, the child is asked to mark a point between 0 and 10 or verbally express the level of their pain to assess pain severity.
İlke Karabıyık
Other
Comparison of the Effects of Online Games, Cold Applications and Placebo in Reducing Pain in Children Undergoing Orthopedic and Traumatology Surgery
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