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Completed

NCT Number: NCT07141290

Motor Control Exergame

This study investigates whether auditory feedback improves the performance of people training squats or kicking movement with a computer game that gives feedback on the user's performance.

During the study participants are wearing sensors that record the movement of their upper and lower leg and the muscle activity of the muscles used to perform squatting and kicking. At the beginning of the measurement participants will be asked to perform 10 squats, 10 half squats, and to hold some positions for a short period. Then participants will be allocated to group 1 or group 2 by a draw.

Group 1: plays the exergame without sound Group 2: plays the exergame with sound

Participants play four rounds of a squatting and four rounds of a kicking game. After playing the game they are again asked to perform 10 squats, 10 half squats, and to hold some positions for a short period. Furthermore, they fill a questionnaire in which they indicate whether they liked the game.

The researchers use the measurements taken prior and after the game to see whether participants improved in kicking and squatting. Furthermore they compare which group scores better in the game to see whether auditory feedback helps to understand the game story.

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Key information

Age range

18 year and older

Sex eligibility

All sexes

Study type

Interventional

Phase

Early Phase 1

Primary location

University of Groningen

Groningen, Netherlands

Who can participate

Healthy volunteers accepted: Yes

Only the study team can determine whether someone qualifies for participation.

Inclusion criteria

  • 18 years or older
  • Healthy based on self-report

Exclusion criteria

  • Pregnancy based on self-report
  • Orthopedic problems, musculoskeletal disorder, or prior surgery on the lower extremities based on self-report
  • Abuse of drugs, growth hormones, anabolic steroids, or performance enhancing substances based on self-report
  • Participants with a known plaster or metal allergy based on self-report
  • Not being able to follow the instructions given in Dutch or English
  • Not willing to wear shorts/ expose the skin of the legs for any reason

Treatment and study plan

Silent fish and bunny game

Device

Participants play two levels of a computer game. In one level they need to squat at different levels to make a bunny jump and catch some carrots. In the other level they need to catch fiches by adjusting the extension of their leg.

Sound supported fish and bunny game

Device

In the auditory feedback group sound is used to transfer the Knowledge of Results. The sound is linked to the joint position.

Primary outcomes

  1. Knee angle error

    Time frame: Baseline and Day1

    The knee angle is defined as the angle between the calibrated coordinate system of the mid-shank and that of the BF of the non-dominant leg measured by means of inertial measurement units. This value is compared to the desired knee angle.

Secondary outcomes

  1. User experience questionnaire (UEQ)

    Time frame: Day 1

    User experience is assessed with the standardized user experience questionnaire (UEQ). The UEQ is a stnadardized 26 item questionnaire which assesses the dimensions Attractiveness, Perspicuity, Efficiency, Dependability, Stimulation and Novelty. For each question the participant answers on a 7 point Likert scale. The maximum number of points is 128. The minimum number of points is 26.

  2. Muscle activity and coordination

    Time frame: baseline and Day1

    Electromyography data was accumulated from the major muscles in the leg. These were analyzed using NMF to see whether activation patterns are different depending on the presence of auditory feedback.

  3. Motivation

    Time frame: Day1

    Motivation of the participants during game play is assessed with the standardized Intrinsic Motivation Inventory (IMI) questionnaire. The version that is used within this study has 22 questions. The questions are answered on 7 point likert scales. The minimum score is 22. The maximum score is 154.

  4. In game performance

    Time frame: baseline and Day 1

    In game performance is measured by comparing scores participants get in the game.

Sponsors and collaborators

Lead sponsor

University of Groningen

Other

Registry information

Official study title

Motor Control Enhancement Based on Augmented Feedback Exergame

Important dates

Study start
2025
Primary completion
2025
Study completion
2025
First posted
Aug 26, 2025
Registry last updated
Aug 26, 2025

OpenTrials presents study information sourced from ClinicalTrials.gov. The official registry record should be consulted for the latest information.

View the official ClinicalTrials.gov record (opens in a new tab)

This listing is for discovery and informational purposes only. It is not medical advice, does not guarantee that a study is recruiting, and does not determine eligibility. Contact the study team and a qualified healthcare professional when considering participation.

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