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NCT Number: NCT07274553

Mindfulness-Based Stress Reduction for Adolescents: Effects on Game Addiction, Stress, and Sleep

This randomized controlled trial investigated the impact of a Mindfulness-Based Stress Reduction (MBSR) program on digital game addiction, perceived stress, and sleep quality among adolescents. The primary research questions were as follows: Does the Mindfulness-Based Stress Reduction Program influence adolescents' levels of digital game addiction? Does the Mindfulness-Based Stress Reduction Program affect adolescents' perceived stress levels? Does the Mindfulness-Based Stress Reduction Program impact adolescents' sleep quality? Participants, aged 12-16, will be randomly allocated to either an intervention group, which will undergo an 8-week MBSR program, or a control group, which will continue with routine school activities. The MBSR program comprises weekly 40-minute sessions that include breath awareness, body scanning, mindful movement, and emotion regulation exercises. Data will be collected using the Digital Game Addiction Scale, Perceived Stress Scale, and Pittsburgh Sleep Quality Index at both the pretest and posttest stages. This study is anticipated to contribute to the development of preventive strategies for behavioral addictions and enhance the emotional well-being and sleep patterns of adolescents.

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Key information

Age range

12 year–16 year

Sex eligibility

All sexes

Study type

Interventional

Phase

Not applicable

Primary location

Atatürk University, Health Sciences Institute

Erzurum, Turkey (Türkiye)

About this study

The Mindfulness-Based Stress Reduction (MBSR) program is a structured behavioral intervention aimed at enhancing awareness and emotional regulation through mindfulness practices. This study assessed the efficacy of an 8-week MBSR program implemented in high school settings in Muş, Turkey. A total of 80 adolescents (40 intervention and 40 control) will voluntarily participate in the study. The intervention group will engage in mindfulness sessions concentrating on "being present," "breath awareness," "accepting difficult emotions," and "self-compassion." Each session will have a duration of approximately 40 min per week. Ethical approval was obtained from the Atatürk University Non-Interventional Clinical Research Ethics Committee (Decision No: 2025/461). The anticipated findings aim to provide evidence supporting the use of mindfulness-based interventions to enhance adolescent mental health and prevent digital gaming addiction.

Who can participate

Healthy volunteers accepted: Yes

Only the study team can determine whether someone qualifies for participation.

Inclusion criteria

  • Adolescents aged between 12 and 16 years
  • Enrolled in a high school under the Muş Provincial Directorate of National Education
  • Voluntarily agreed to participate and provided informed consent (along with parental consent)
  • Able to attend all eight weeks of the mindfulness sessions
  • Sufficient literacy and comprehension to complete self-report questionnaires

Exclusion criteria

  • Diagnosed psychiatric, neurological, or developmental disorder
  • Currently receiving psychological therapy or participating in another behavioral program
  • Regular use of medication that affects sleep, mood, or cognitive function
  • Absence from more than two MBSR sessions
  • Declined or withdrew consent during the study period

Treatment and study plan

Mindfulness-Based Stress Reduction Program (MBSR)

Behavioral

The intervention consists of an 8-week Mindfulness-Based Stress Reduction (MBSR) program adapted for adolescents. Each weekly session lasts approximately 40 minutes and is conducted in a classroom setting by a trained instructor. The program includes breathing awareness, body scan, mindful movement, and emotion regulation exercises. Participants are encouraged to practice mindfulness at home between sessions using simple guided exercises.

Primary outcomes

  1. Digital Game Addiction Score

    Time frame: Baseline (Week 0) and Post-intervention (Week 8)

    Measured by the Digital Game Addiction Scale. Score range: 7 (minimum) to 35 (maximum). Higher scores indicate worse outcomes, representing higher levels of digital game addiction.

Secondary outcomes

  1. Perceived Stress Score

    Time frame: Baseline (Week 0) and Post-intervention (Week 8)

    Measured by the Perceived Stress Scale. Score range: 0 (minimum) to 56 (maximum). Higher scores indicate worse outcomes, reflecting a higher level of perceived stress.

  2. Sleep Quality Score

    Time frame: Baseline (Week 0) and Post-intervention (Week 8)

    Measured by the Pittsburgh Sleep Quality Index. Score range: 0 (minimum) to 21 (maximum). Higher scores indicate worse outcomes, representing poorer sleep quality.

Sponsors and collaborators

Lead sponsor

Muş Alparslan University

Other

Collaborators

  • Ataturk University

Registry information

Official study title

The Effect of a Mindfulness-Based Stress Reduction Program on Digital Game Addiction Levels, Perceived Stress, and Sleep Quality in Adolescents

Acronym: MBSR

Important dates

Study start
2025
Primary completion
2025
Study completion
2026
First posted
Dec 10, 2025
Registry last updated
Dec 18, 2025

OpenTrials presents study information sourced from ClinicalTrials.gov. The official registry record should be consulted for the latest information.

View the official ClinicalTrials.gov record (opens in a new tab)

This listing is for discovery and informational purposes only. It is not medical advice, does not guarantee that a study is recruiting, and does not determine eligibility. Contact the study team and a qualified healthcare professional when considering participation.

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