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Completed

NCT Number: NCT06516120

Kinematics of Movements Provoked by an Augmented Reality App

Introduction: Home-based rehabilitation has the potential to reduce healthcare costs. However, due to less supervision in the home situation, it is possible that movements are made incorrectly. Therefore it is important to gain insight in which movements are made with a home-based rehabilitation system and what effects instructions could have on these movements. The current study investigated these movements made by the Rehabilitation Gaming System (RGS) app, this app uses augmented reality to provoke upper limb movements.

Methods: 16 healthy elderly and 16 stroke survivors participate in this study. Each participant was invited to the rehabilitation clinic for a one time measurement of 1.5 hours. During this measurement, four therapy exercises and four games on the RGS-app are performed. Each game should provoke a similar movement as one of the therapy exercises. Participants start with performing the therapy exercises for two minutes each. Thereafter they receive a video instruction on how to perform one of the games of the RGS-app, and they will play this game for 2 minutes. Thereafter the group is randomized into two conditions. The first group receives the same video instruction, while the second group receives a personalized live instruction based on the first two minutes of playing. After the new instruction, participants will play the game for two minutes again. This is repeated for all four games. Both the order of the therapy exercises and RGS-app games are randomized. During the study, participants wear Inertial Measurement Units (IMU's).

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Key information

Age range

18 year and older

Sex eligibility

All sexes

Study type

Observational

Primary location

Sint Maartenskliniek

Ubbergen, Gelderland, 6574 NA, Netherlands

Who can participate

Healthy volunteers accepted: Yes

Only the study team can determine whether someone qualifies for participation.

Inclusion criteria

stroke survivors:

  • People who suffered from a stroke at least 2 months ago.
  • Smartphone users
  • Mild to moderate upper limb impairment (Medical Research Council Scale for Muscle Strength (MRC) ≥ 2)

Exclusion criteria

stroke survivors:

  • Severe cognitive impairment
  • Visual impairments (which cannot be corrected with glasses)
  • Upper limb impairments not caused by the stroke

Inclusion criteria

healthy elderly:

  • 60 years or older
  • Smartphone users

Exclusion criteria

healthy elderly:

  • Visual impairments (which cannot be corrected with glasses)
  • Upper limb impairments which can affect smartphone use

Treatment and study plan

RGS-app

Behavioral

Participants use the RGS-app on a smartwatch once for 1.5 hours during the measurement. The RGS-app consists of augmented reality games to provoke upper limb movement.

Primary outcomes

  1. Average movement velocity

    Time frame: Measured when using the RGS-app during the one-time measurement of 1.5 hours

    Average velocity of every 2-minute session. Velocity is measured at the hand relative to the sternum.

Secondary outcomes

  1. Peak velocity

    Time frame: Measured when using the RGS-app during the one-time measurement of 1.5 hours

    The maximum velocity measured at the hand

  2. Hand distance

    Time frame: Measured when using the RGS-app during the one-time measurement of 1.5 hours

    Distance covered by the hand corrected by the sternum movements

  3. Elbow Range of motion

    Time frame: Measured when using the RGS-app during the one-time measurement of 1.5 hours

    Range of motion in degrees of the elbow joint (0 degrees being fully stretched)

  4. Pelvis range of motion

    Time frame: Measured when using the RGS-app during the one-time measurement of 1.5 hours

    Range of motion in degrees of the elbow joint (0 degrees meaning vertical)

Sponsors and collaborators

Lead sponsor

Sint Maartenskliniek

Other

Collaborators

  • Eodyne Systems SL

Registry information

Official study title

Kinematics of Upper Limb Movements Provoked by an Augmented Reality App in Comparison to Therapy Exercises.

Important dates

Study start
2023
Primary completion
2025
Study completion
2025
First posted
Jul 23, 2024
Registry last updated
May 7, 2026

OpenTrials presents study information sourced from ClinicalTrials.gov. The official registry record should be consulted for the latest information.

View the official ClinicalTrials.gov record (opens in a new tab)

This listing is for discovery and informational purposes only. It is not medical advice, does not guarantee that a study is recruiting, and does not determine eligibility. Contact the study team and a qualified healthcare professional when considering participation.

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