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Completed

NCT Number: NCT06750718

Innovative Rehabilitation: Integrating VR-Based Sensorimotor Training Into Comprehensive Neck Rehabilitation

The research aims to treat chronic non-specific neck pain using virtual reality (VR) technologies with sensory-motor training. Chronic neck pain is widespread and highly prevalent in Egyptian society due to many factors, such as sitting for long periods in front of a computer or smartphone, which leads to a decline in productivity at work and a constant feeling of fatigue. This problem is considered one of the widespread health problems that affect individuals of all ages and greatly affect their daily lives.

This project was chosen based on the growing awareness of the need to search for innovative solutions to this health problem that hinders productivity and affects the general comfort of individuals.

The reserch aims to integrate sensory-motor therapy with virtual reality, which helps patients improve movement and flexibility and reduce pain. It does this by simulating exciting interactive environments that engage their attention and help them relieve pain away from traditional treatment methods.

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Key information

Age range

18 year–40 year

Sex eligibility

All sexes

Study type

Interventional

Phase

Not applicable

Primary location

Cairo University, Cairo, Egypt

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About this study

Virtual reality, a novel form of technology, is gaining attention in the medical field for its potential to aid inpatient rehabilitation. This experience will immerse the patient in an interactive and engaging journey. Virtual reality feedback can assist patients with chronic musculoskeletal pain by offering them various sensory and motor tasks to enhance their postural control.

Moreover, virtual reality offers a distracting experience that aids in reducing patients' pain and emotional distress. Using a specialized device on their head (Head-mounted device) (HMD) or screen, patients can participate in computer-based exercises as part of virtual reality physical therapy.

Combining virtual reality with comprehensive sensorimotor training can be beneficial in treating chronic neck pain.

Who can participate

Healthy volunteers accepted: No

Only the study team can determine whether someone qualifies for participation.

Inclusion criteria

  • Fourty patients diagnosed with mechanical neck pain between 18- and 40 years old with mechanical neck pain.
  • Patients with pain intensity scores (>3) on the visual analog scale (VAS; 0-100mm) for an average of three weeks before the study.
  • Neck Disability Index (NDI) scoring 20%-60% (>6) (moderate to severe disability).

Exclusion criteria

  • Any history of lower extremity or spine trauma or surgery, recognized and observable spinal deformity, neurological disorders, cervical fracture/dislocation, whiplash injuries, neurological/cardiovascular/respiratory disorders affecting patients' physical performance, or inability to provide informed consent.
  • Benign paroxysmal positional vertigo (BPPV), as confirmed by the Dix Hallpike test.
  • Pregnancy.
  • Patients who had received physical therapy interventions for neck pain within three months preceding the study were also ineligible for participation and were excluded.

Treatment and study plan

Virtual reality (VR)

Device

Oculus Quest 3 Pro (OQ3 Pro) advanced 256 GB all-in-one virtual reality headset, Wi-Fi will be used.

Other names: Oculus Quest 3 Pro (OQ3 Pro)

laser-guided Sensorimotor Training

Other

An exercise program consisting of Cervical JPSM and Cervical movement sense

Primary outcomes

  1. Cervical proprioception and neck reposition sense

    Time frame: Before Treatment and after 6 weeks of treatment

    Cervical joint position error (JPE) Test is a measurement tool used to clinically assess an individual's cervicocephalic proprioception ability.

Secondary outcomes

  1. Measurement of pain intensity (VAS)

    Time frame: Before Treatment and after 6 weeks of treatment

    Asking the patient to put a horizontal mark on a continuous 10 cm line that represents his/her pain intensity, ranging from zero, which indicates no pain, or 29 discomfort to 10, which indicates the worst possible pain he could feel.

  2. Measurement of disability due to neck pain (NDI)

    Time frame: Before Treatment and after 6 weeks of treatment

    The patient will complete a condition-specific functional status questionnaire with 10 items. The NDI consists of 10 domains-pain intensity, personal care, lifting, reading, headache, concentration, work, driving, sleep, and recreation-designed to assess the level of disability in patients with neck pain. Patients self-report their level of function/disability in each domain, after which a composite score is calculated.

  3. Cervical range of motion (ROM)

    Time frame: Before Treatment and after 6 weeks of treatment

    Cervical ROM results were calculated by averaging the three best values from each direction

  4. Eye Movement Control (Gaze Stability)

    Time frame: Before Treatment and after 6 weeks of treatment

    The Dynamic Visual Acuity (DVA) test is used for assessing gaze stability.

Sponsors and collaborators

Lead sponsor

MTI University

Other

Collaborators

  • Cairo University

Registry information

Official study title

Virtual Reality Neck-based Sensorimotor Training Versus Sensorimotor Training in Mechanical Non-specific Neck Pain

Important dates

Study start
2025
Primary completion
2026
Study completion
2026
First posted
Dec 27, 2024
Registry last updated
May 19, 2026

OpenTrials presents study information sourced from ClinicalTrials.gov. The official registry record should be consulted for the latest information.

View the official ClinicalTrials.gov record (opens in a new tab)

This listing is for discovery and informational purposes only. It is not medical advice, does not guarantee that a study is recruiting, and does not determine eligibility. Contact the study team and a qualified healthcare professional when considering participation.