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Completed

NCT Number: NCT03482414

Improving Patient Motivation and Participation in Rehabilitation Program Through Social Games

This 12-week randomized controlled trial involves two intervention groups (i.e., single-player game group, competition game group) and one control group (i.e., conventional checkerboard group). The main objective of this study is to examine the effects of game-based training on patient motivation, exercise duration, and functional outcomes in comparison with the control group.

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Key information

Age range

65 year and older

Sex eligibility

All sexes

Study type

Interventional

Phase

Not applicable

Primary location

Wang Pan

Singapore, Singapore - No State, 119613

About this study

A 12-week three-arm randomized controlled trial was conducted to compare the effects between the single-player game, competitive game and a control group (i.e. conventional training) on the motivation, exercise duration and functional improvement in a rehabilitation program. A mix of quantitative method (i.e., questionnaire) and qualitative methods (i.e., interview and observation) were used. The outcome measurements were: (1) motivation: Intrinsic Motivation Inventory (IMI), (2) participation: exercise duration, (3) functional improvement: nine-hole peg test (NHPT) and box and block test (BBT), and (4) user feedback.

Who can participate

Healthy volunteers accepted: No

Only the study team can determine whether someone qualifies for participation.

Inclusion criteria

  • Age≥65 years
  • Has neurological disorders (e.g. cerebrovascular accident) with the need of upper limb rehabilitation;
  • Able to stand or sit unsupported for 10 minutes;
  • Discharged from hospital and living in community;
  • Able to communicate either in English or Mandarin; and
  • Able to provide informed written consent.

Exclusion criteria

  • Has severe cognitive impairments (Mini-Mental State Examination (MMSE) score <10),
  • With serious cardiorespiratory conditions,
  • With capacity but do not wish to sign the consent form.

Treatment and study plan

traditional wooden checkerboard

Other

upper limb training with traditional wooden checkerboard

Other names: checkerboard for upper limb training

gaming board with single-player games

Other

upper limb training with a LED-based interactive gaming board equipped with single-player games

Other names: interactive gaming board with single-player games

gaming board with two-player games

Other

upper limb training with two LED-based interactive gaming boards equipped with two-player competitive games

Other names: interactive gaming board with two-player competitive games

Primary outcomes

  1. Change from baseline motivation at 12 weeks

    Time frame: week 1, week 12

    Intrinsic Motivation Inventory (IMI) - psychological measurement of motivation questionnaire

Secondary outcomes

  1. Change from baseline function of manual dexterity at 12 weeks

    Time frame: week 1, week 12

    Measuring gross manual dexterity Block and Box Test (BBT)

  2. Change from baseline function of finger dexterity at 12 weeks

    Time frame: week 1, week 12

    Measuring finger dexterity with Nine-Hole Peg Test (NHPT)

  3. Exercise duration

    Time frame: week 1 to week 12

    Overall exercise duration over12 weeks

Sponsors and collaborators

Lead sponsor

National University of Singapore

Other

Collaborators

  • AWWA Rehab and Day Care Centre

Registry information

Official study title

Improving Patient Motivation and Participation in Rehabilitation Program Through Social Games: A 3-arm Randomized Controlled Trial

Important dates

Study start
2017
Primary completion
2017
Study completion
2017
First posted
Mar 29, 2018
Registry last updated
Mar 29, 2018

OpenTrials presents study information sourced from ClinicalTrials.gov. The official registry record should be consulted for the latest information.

View the official ClinicalTrials.gov record (opens in a new tab)

This listing is for discovery and informational purposes only. It is not medical advice, does not guarantee that a study is recruiting, and does not determine eligibility. Contact the study team and a qualified healthcare professional when considering participation.

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