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OpenTrials
Completed

NCT Number: NCT04234529

Impact of AMATEA™️ on Physiological Measures and Gaming Performance in Active Gamers: a Placebo Controlled, Double-blind, Randomized Study

AMATEA™ is a patented dietary supplement consisting of a unique blend of caffeine and polyphenol antioxidants; standardized at 20% caffeine, 30% chlorogenic acids (similar to green coffee). In-house evaluations and anecdotal findings related to AMATEA have noted sustained energy without the typical "crash" and/or "jitters" experienced by some with caffeine ingestion alone.

The aim of the present study is to compare the effects of AMATEA and caffeine alone on various measures of cognitive performance, mood, and gaming performance in men and women who regularly engage in gaming activity. The investigators hypothesize that both AMATEA and caffeine will improve outcome measures more than placebo, with greater improvement noted for the AMATEA condition due to the addition of the chlorogenic acid.

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Key information

Conditions

Age range

18 year–40 year

Sex eligibility

All sexes

Study type

Interventional

Phase

Not applicable

Primary location

Center for Nutraceutical and Dietary Supplement Research

Memphis, Tennessee, 38152, United States

About this study

The activity of "gaming" is increasing in popularity each year, with millions of young adults engaged in regular play. This has fueled the rise in nutrition and dietary supplementation strategies to aid gaming performance. Since caffeine has been widely used for purposes of improving athletic performance with both relatively low and high dosages, and more recently as a potential aid for "mind" games such as chess at a dosage of 400mg, this has been the nutrient of focus for many gamers. Other multi-component products are making their way to the market.

Active gamers claim to ingest such products regularly throughout their gameplay, which can span from 4-12 hours per session for regular gamers. AMATEA™ is a patented dietary supplement consisting of a unique blend of caffeine and polyphenol antioxidants; standardized at 20% caffeine, 30% chlorogenic acids (similar to green coffee). The product is also Generally Recognized as Safe (GRAS) and USDA organic.

While caffeine has been well-investigated for its performance boosting effects, chlorogenic acid has been reported to offer many potential health benefits. Specifically, it has been reported to improve select cognitive measures following regular intake, which may translate into more efficient performance with complex tasks-such as those involved with gaming.

In-house evaluations and anecdotal findings related to AMATEA have noted sustained energy without the typical "crash" and/or "jitters" experienced by some with caffeine ingestion alone. While caffeine can prove beneficial to many, some users experience "crashing" 2-3 hours post ingestion, while others feel too "wired" following use and may experience difficulty concentrating. AMATEA contains a relatively low concentration of caffeine per capsule (150mg) in an attempt to avoid such problems, while also containing chlorogenic acid. This may aid gamers who need to maintain fine motor skills and those who need to concentrate on complex activities for several hours continuously.

The aim of the present study is to compare the effects of AMATEA and caffeine alone on various measures of cognitive performance, mood, and gaming performance in men and women who regularly engage in gaming activity. The investigators hypothesize that both AMATEA and caffeine will improve outcome measures more than placebo, with greater improvement noted for the AMATEA condition due to the addition of the chlorogenic acid.

Who can participate

Healthy volunteers accepted: Yes

Only the study team can determine whether someone qualifies for participation.

Inclusion criteria

  • age 18-40 years
  • male or female
  • body mass index (BMI) between 18-34.9 kg/m2
  • not be using tobacco products
  • no diagnosed history of diabetes
  • no diagnosed history of cardiovascular disease
  • no diagnosed history of neurological disease
  • no consumption of alcohol within 48 hours of testing
  • consume < 400mg caffeine daily
  • no consumption of caffeine-containing beverages within at least 48 hours of testing
  • blood metabolic parameters within normal limits
  • if female, not be pregnant
  • active gamers: playing at least 4 days per week, for at least 4 hours per day, for the past 12 months
  • regularly playing the game Fortnite, for the past 3 months
  • willing to play on our console systems and use their personal headset

Exclusion criteria

  • individuals younger than 18 years or greater than 40 years
  • individuals weighing less than 115 pounds
  • individuals with a BMI less than 18kg/m2 or greater than 35kg/m2
  • individuals with a diagnosed history of diabetes, cardiovascular disease, or neurological disease
  • individuals that consume greater than 400mg caffeine daily
  • pregnant females
  • non-active gamers

Treatment and study plan

AMATEA™

Dietary Supplement

AMATEA™ is a patented dietary supplement consisting of a unique blend of caffeine and polyphenol antioxidants; standardized at 20% caffeine, 30% chlorogenic acids (similar to green coffee).

Total of 1.35g of AMATEA containing 270mg of caffeine.

Caffeine

Dietary Supplement

1.08g of microcellulose and 270mg of caffeine.

Placebo

Other

1.35g of microcellulose

Primary outcomes

  1. Fortnite Gaming metrics with AMATEA

    Time frame: During 4 hours of gaming following AMATEA ingestion

    We will determine the change in the Fortnite gaming metrics report following 4 hours of play when taking AMATEA versus placebo or caffeine

  2. Fortnite Gaming metrics with caffeine

    Time frame: During 4 hours of gaming following caffeine ingestion

    We will determine the change in the Fortnite gaming metrics report following 4 hours of play when taking caffeine versus placebo or AMATEA

  3. Fortnite Gaming metrics with placebo

    Time frame: During 4 hours of gaming following placebo ingestion

    We will determine the change in the Fortnite gaming metrics report following 4 hours of play when taking placebo versus AMATEA or caffeine

  4. Change in mental performance from baseline with AMATEA

    Time frame: Prior to and during the 6 hour period following AMATEA ingestion

    We will determine the change in daily mental performance assessed via AX-CPT when taking AMATEA versus caffeine or placebo

  5. Change in mental performance from baseline with caffeine

    Time frame: Prior to and during the 6 hour period following caffeine ingestion

    We will determine the change in daily mental performance assessed via AX-CPT when taking caffeine versus caffeine or AMATEA

  6. Change in mental performance from baseline with placebo

    Time frame: Prior to and during the 6 hour period following placebo ingestion

    We will determine the change in daily mental performance assessed via AX-CPT when taking placebo versus caffeine or AMATEA

  7. Change in blood cortisol from baseline with AMATEA

    Time frame: Prior to and during the 6 hour period following AMATEA ingestion

    We will determine the change in daily blood cortisol when taking AMATEA versus caffeine or placebo

  8. Change in blood cortisol from baseline with caffeine

    Time frame: Prior to and during the 6 hour period following caffeine ingestion

    We will determine the change in daily blood cortisol when taking caffeine versus AMATEA or placebo

  9. Change in blood cortisol from baseline with placebo

    Time frame: Prior to and during the 6 hour period following placebo ingestion

    We will determine the change in daily blood cortisol when taking placebo versus AMATEA or caffeine

  10. Change in digital symbol substitution from baseline with AMATEA

    Time frame: Prior to and during the 6 hour period following AMATEA ingestion

    We will determine the change in digital symbol substitution when taking AMATEA versus caffeine or placebo

  11. Change in digital symbol substitution from baseline with caffeine

    Time frame: Prior to and during the 6 hour period following caffeine ingestion

    We will determine the change in digital symbol substitution when taking caffeine versus AMATEA or placebo

  12. Change in digital symbol substitution from baseline with placebo

    Time frame: Prior to and during the 6 hour period following placebo ingestion

    We will determine the change in digital symbol substitution when taking placebo versus AMATEA or caffeine

  13. Change in reaction time from baseline with AMATEA

    Time frame: Prior to and during the 6 hour period following AMATEA ingestion

    We will determine the change in reaction time when taking AMATEA versus caffeine or placebo

  14. Change in reaction time from baseline with caffeine

    Time frame: Prior to and during the 6 hour period following caffeine ingestion

    We will determine the change in reaction time when taking caffeine versus AMATEA or placebo

  15. Change in reaction time from baseline with placebo

    Time frame: Prior to and during the 6 hour period following placebo ingestion

    We will determine the change in reaction time when taking placebo versus AMATEA or caffeine

Secondary outcomes

  1. Heart rate

    Time frame: Prior to and during the 6 hour period following supplement/placebo ingestion

    Change in heart rate each hour after ingestion

  2. Blood pressure

    Time frame: Prior to and during the 6 hour period following supplement/placebo ingestion

    Change in blood pressure each hour after ingestion

  3. Rate pressure product

    Time frame: Prior to and during the 6 hour period following supplement/placebo ingestion

    Change in rate pressure product each hour after ingestion

  4. Digital symbol substitution test

    Time frame: Prior to and during the 6 hour period following supplement/placebo ingestion

    Change in digital symbol substitution test each hour after ingestion

  5. Brunel Mood Score

    Time frame: Prior to and during the 6 hour period following supplement/placebo ingestion

    Change in Brunel Mood Score (Brums-32) using a scale 0 (Not at all) to 4 (Extremely) with higher scores indicating stronger feelings each hour after ingestion

  6. Subjective Mood

    Time frame: Prior to and during the 6 hour period following supplement/placebo ingestion

    Change in subjective mood using a visual analog schedule running from None to Extreme, where values nearer extreme indicate stronger feelings each hour after ingestion

  7. Reaction time

    Time frame: Prior to and during the 6 hour period following supplement/placebo ingestion

    Change in reaction time each hour after ingestion

  8. Blood cortisol

    Time frame: Prior to and during the 6 hour period following supplement/placebo ingestion

    Change in blood cortisol from baseline every 2 hours after ingestion for 4 hours

Sponsors and collaborators

Lead sponsor

University of Memphis

Other

Collaborators

  • Applied Food Sciences Inc.

Registry information

Important dates

Study start
2020
Primary completion
2021
Study completion
2021
First posted
Jan 21, 2020
Registry last updated
Dec 9, 2021

OpenTrials presents study information sourced from ClinicalTrials.gov. The official registry record should be consulted for the latest information.

View the official ClinicalTrials.gov record (opens in a new tab)

This listing is for discovery and informational purposes only. It is not medical advice, does not guarantee that a study is recruiting, and does not determine eligibility. Contact the study team and a qualified healthcare professional when considering participation.

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