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OpenTrials
Completed

NCT Number: NCT06139900

How Virtual Reality is Impacting Balance: An Examination of Postural Stability

There are several studies examining the effects of different sensory stimuli on balance in healthy young people. Our study will especially explain how the same environment will affect postural control, when projected into VR environment. In this way, we aim to contribute to the literature and virtual reality programs used in rehabilitation.

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Key information

Conditions

Age range

18 year–30 year

Sex eligibility

All sexes

Study type

Observational

Primary location

Yeditepe University

Istanbul, Turkey (Türkiye)

About this study

Thanks to the development of technology in recent years, virtual reality applications have started to be included in physiotherapy. Virtual reality is used in both clinical and academic studies for the purpose of training rather than evaluation. In the literature, it has been emphasized that traditional balance training does not have any superiority over virtual reality and virtual reality training can be used as a practical alternative in the long term (12,13). Furthermore, the feedback provided by virtual reality games is effective in the patient's participation in the treatment. Different visual stimuli created using virtual reality can affect postural control in different ways (14). In addition, there is no study comparing the effect of real image and virtual reality image on postural control by transferring the current environment to virtual reality. The aim of this study is to reflect the real environment to virtual reality; To explain how postural control is affected by eyes closed, eyes open and in virtual reality. Two hypotheses were determined in this study.

H0: There is no significant difference between the real environment and three virtual environment on postural control in healhty subject.

H1: There is a significant difference between the real environment and three virtual environment on postural control in healthy subject.

Who can participate

Healthy volunteers accepted: Yes

Only the study team can determine whether someone qualifies for participation.

Inclusion criteria

  • Being between the ages of 18-30
  • The absence of any medical diagnosis
  • Having visual acurity or corrected visual acurity
  • Being volunteer

Exclusion criteria

  • The presence of any medical diagnosis
  • The presence of any neurologic symptoms
  • The presence of any sensory problems
  • The presence of any balance problems
  • The presence of any vestibular problems
  • Previous ortophedic surgery
  • The use of an additional assistive device

Treatment and study plan

Assessment

Other

No intervention will be applied to the participants. Postural stability will be evaluated in the virtual reality environment and real environment.

Primary outcomes

  1. Sway Velocity

    Time frame: April 2021 - May 2021

    the average displacement of CoP per second

  2. Sway area

    Time frame: April 2021 - May 2021

    total area obtained by the displacement of the COP

  3. Perimeter

    Time frame: April 2021 - May 2021

    the total displacement of CoP

Sponsors and collaborators

Lead sponsor

Yeditepe University

Other

Registry information

Official study title

The Effect of Different Visual Stimuli Provided by Virtual Reality on Postural Control in Healthy Subject

Important dates

Study start
2021
Primary completion
2021
Study completion
2021
First posted
Nov 18, 2023
Registry last updated
Dec 29, 2023

OpenTrials presents study information sourced from ClinicalTrials.gov. The official registry record should be consulted for the latest information.

View the official ClinicalTrials.gov record (opens in a new tab)

This listing is for discovery and informational purposes only. It is not medical advice, does not guarantee that a study is recruiting, and does not determine eligibility. Contact the study team and a qualified healthcare professional when considering participation.

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