Head-cancelled virtual reality
BehavioralScene in virtual reality moves with the head while performing visual tasks.
NCT Number: NCT06417216
This study is investigating whether eye exercises for abducens palsy and internuclear ophthalmoplegia increase ocular range of motion in the paretic direction when performed in virtual reality under head-cancelled compared to head-active conditions.
Interested in participating?
Request Info18 year and older
All sexes
Interventional
Not applicable
Brooks Rehabilitation Hospital, Jacksonville, Florida, United States
Participants with abducens palsy or internuclear ophthalmoplegia, two common types of ocular cranial nerve palsies, will perform 3 different tasks in virtual reality under head-cancelled and head-active conditions. Head active is the normal state, where gaze can be shifted by moving the head, the eyes, or a combination of the two. Head-cancelled refers to the condition where the scene moves with the head, rendering head movement ineffective to shift gaze. In this condition, the eyes must move in order to shift gaze. The hypothesis is that this requirement for eye movement will result in larger eye movements, which could be therapeutic. The tasks performed under the two conditions will include horizontal transposition of coins, repetitive horizontal saccades, and game play. The primary analysis will be a within subject's comparison of eye movement amplitude in head-cancelled (experimental) versus head-active (control) conditions. Additionally, as a control comparison for secondary analysis, a group with normal vision will also perform the tasks under both conditions.
Healthy volunteers accepted: Yes
Only the study team can determine whether someone qualifies for participation.
OCNP Group Inclusion Criteria:
OCNP Group Exclusion Criteria:
Participants will be excluded if they are unable to participate if inclusion criteria are not met.
Normal Group Inclusion Criteria:
Normal Group Exclusion Criteria:
Scene in virtual reality moves with the head while performing visual tasks.
Time frame: 5 minutes
Maximum amplitude of eye movement
Time frame: 5 minutes
Mean deviation of the head from the neutral position during each task
Contact information is provided by the study sponsor or research team.
Kevin Houston, OD
CONTACT
Shelli Levasseur, BS
CONTACT
Kevin Houston
Other
Head-Cancelled Virtual Reality for Rehabilitation of Ocular Cranial Nerve Palsies
Acronym: OCNP
OpenTrials presents study information sourced from ClinicalTrials.gov. The official registry record should be consulted for the latest information.
View the official ClinicalTrials.gov record (opens in a new tab)This listing is for discovery and informational purposes only. It is not medical advice, does not guarantee that a study is recruiting, and does not determine eligibility. Contact the study team and a qualified healthcare professional when considering participation.
Published trials that share one or more normalized conditions with this study.
NCT07560995
Autoimmune Diseases, Autoimmune Diseases of the Nervous System
Strasbourg, France
View Trial DetailsNCT06629155
Autoimmune Diseases, Autoimmune Diseases of the Nervous System
View Trial DetailsNCT02391961
Autoimmune Diseases, Autoimmune Diseases of the Nervous System
Cleveland, Ohio, United States
View Trial DetailsNCT03059420
Abducens Nerve Diseases, Abnormalities, Multiple
Boston, Massachusetts, United States
View Trial Details