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OpenTrials
Completed

NCT Number: NCT05925816

Guided Feedback in an Online Game Impacts Decision Making

The purpose of the study is to evaluate the use of a text-based game as a way to understand decision making and knowledge related to anxiety, stress, and mood states like depression or loneliness. The investigators are interested in identifying whether participants who are given feedback before and during the game will report changes in behavior or depressive symptoms over the course of a one-week period. This is a follow-up to the published study from the researchers.

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Key information

Age range

18 year and older

Sex eligibility

All sexes

Study type

Interventional

Phase

Not applicable

Primary location

Bard College

Annandale-on-Hudson, New York, 12504, United States

Who can participate

Healthy volunteers accepted: Yes

Only the study team can determine whether someone qualifies for participation.

Inclusion criteria

  • 18+ age
  • Eligible to participate in online research
  • Able to read and respond in English

Exclusion criteria

  • None

Treatment and study plan

Video

Behavioral

Video uses BA techniques for approximately 5 minutes

Active game

Behavioral

Game provides positive feedback in response to decisions made by participants

Neutral game

Behavioral

Game without feedback

Primary outcomes

  1. patient health questionnaire (PHQ; 8 items)

    Time frame: baseline (T0) - before intervention

    The PHQ measures depression; scores range from 0 to 24 with higher scores indicating more depression.

  2. patient health questionnaire (PHQ; 8 items)

    Time frame: one week following intervention (T1)

    The PHQ measures depression; scores range from 0 to 24 with higher scores indicating more depression.

  3. Behavior in study-specific game

    Time frame: Completed at baseline (T0)

    For participants completing the game (neutral or active), behavior and choices made will be used as data for analyses. Game choices allow participants to decide what next activities they will "do" in the game. Analyses incorporate decision probabilities (which of 2-5 choices are selected) and compare them between conditions. The game is completed at baseline following assessment (and following video) for those assigned this arm only.

Secondary outcomes

  1. Generalized Anxiety Disorder 7 (GAD-7)

    Time frame: Baseline (T0) before intervention

    7-item measure of generalized anxiety; scores range from 0 to 21 with higher scores indicating more anxiety.

  2. Generalized Anxiety Disorder 7 (GAD-7)

    Time frame: one-week follow-up (T1)

    7-item measure of generalized anxiety; scores range from 0 to 21 with higher scores indicating more anxiety.

Sponsors and collaborators

Lead sponsor

Bard College

Other

Registry information

Official study title

Understanding Decision Making Using a Text-based Game

Important dates

Study start
2022
Primary completion
2022
Study completion
2022
First posted
Jun 29, 2023
Registry last updated
Jun 10, 2026

OpenTrials presents study information sourced from ClinicalTrials.gov. The official registry record should be consulted for the latest information.

View the official ClinicalTrials.gov record (opens in a new tab)

This listing is for discovery and informational purposes only. It is not medical advice, does not guarantee that a study is recruiting, and does not determine eligibility. Contact the study team and a qualified healthcare professional when considering participation.

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