University of Kentucky
Lexington, Kentucky, 40506, United States
Location status: Recruiting
NCT Number: NCT07216339
The goal of this study is to learn if adding a game to the 6-minute walk test for children with neuromuscular disorders will increase enjoyment and motivation to complete the test.
Interested in participating?
Request Info6 year–12 year
All sexes
Interventional
Not applicable
Lexington, Kentucky, 40506, United States
Location status: Recruiting
Healthy volunteers accepted: No
Only the study team can determine whether someone qualifies for participation.
Inclusion criteria
Exclusion criteria
ATS-standard instructions, no electronic system; Conducted in hallway measuring total length of 90ft (27.4 meters). Patients will walk down-and-back. A seated rest period of ≥10 min separates the two tests to minimize fatigue carry-over.
identical course but child carries a RFID tag; at each lap the child taps an on an RFID reader, awarding a point and leveling-up an on-screen avatar; Conducted in hallway measuring total length of 90ft (27.4 meters). Patients will walk down-and-back.A seated rest period of ≥10 min separates the two tests to minimize fatigue carry-over.
Time frame: Baseline and post intervention (approximately 20 minutes)
Participants will walk back and forth in the clinic hallway for 6 minutes and distance will be recorded in meters
Time frame: Baseline and post intervention (approximately 20 minutes)
The OMNI RPE scale is a visual and numerical tool from 0-10 that helps individuals subjectively gauge the intensity of walking or running activity, with 0 representing no effort and 10 being maximal exertion.
Time frame: Baseline and post intervention (approximately 20 minutes)
The Physical Activity Enjoyment Scale (PACES) consists of 8 questions scored on a scale from 1 to 7, with a maximum score of 56 and a minimum score of 8. Higher scores indicate greater enjoyment of physical activity.
Time frame: 9 months
percent of eligible participants successfully recruited in the study
Time frame: 9 months
number of walk tests successfully completed compared to overall number of walk tests
Contact information is provided by the study sponsor or research team.
David Toupin
Other
Effect of Gamification on 6-Minute Walk Test Performance and Engagement in Pediatric Neuromuscular Patients
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View the official ClinicalTrials.gov record (opens in a new tab)This listing is for discovery and informational purposes only. It is not medical advice, does not guarantee that a study is recruiting, and does not determine eligibility. Contact the study team and a qualified healthcare professional when considering participation.
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