Faculty of nursing
Damanhur, Beheira, 045/3300376, Egypt
NCT Number: NCT05570799
This study is designed to examine the effect of using gamification and augmented reality in mechanical ventilation teaching on Critical Care Nursing students' knowledge, self-efficacy, and motivation.
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Notify Me19 year–22 year
All sexes
Interventional
Not applicable
Damanhur, Beheira, 045/3300376, Egypt
A pretest-posttest, prospective, randomized controlled trial will be conducted. Random assignment will place participants in either the experimental group using augmented reality games or the control group using traditional lectures (control group).
Data Collection Procedure
The study will be conducted between October 20, 2022 and December 30, 2022.
Healthy volunteers accepted: No
Only the study team can determine whether someone qualifies for participation.
Inclusion criteria
Exclusion criteria
Time frame: through study completion, an average of 4 weeks
It is a self-administered questionnaire that will be developed and used to assess students. The knowledge questionnaire contained 20 multiple choice questions
Time frame: through study completion, an average of 4 weeks
It was created using a five-step nursing process: clinical nursing skill assessment, problem diagnosis, clinical nursing skill preparation, skills performance, and evaluation.
Time frame: through study completion, an average of 4 weeks
Learning motivation was evaluated using a tool based on the Instructional Materials Motivation Scale (IMMS). The IMMS will be utilized to measure motivation-related problems in the self-directed learning of students.
Time frame: through study completion, an average of 4 weeks
To investigate students' opinions on game based learning strategy, a survey consisting of 4 items was conducted at the end of the retention test: ''To what extent were you motivated to learn? To what extent did you gain knowledge on mechanical ventilation? Did you find the mechanical ventilation game or lecture interesting? Did you enjoy the mechanical ventilation game or lecture?'' The first 2 items are rated on a 5-point Likert-scale from 1 (strongly disagree) to 5 (strongly agree), the last 2 items are answered with yes or no.
Damanhour University
Other
Effect of Using Gamification and Augmented Reality in Mechanical Ventilation Teaching on Nursing Students' Knowledge, Motivation, and Self-Efficacy: A Randomized Controlled Trial
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View the official ClinicalTrials.gov record (opens in a new tab)This listing is for discovery and informational purposes only. It is not medical advice, does not guarantee that a study is recruiting, and does not determine eligibility. Contact the study team and a qualified healthcare professional when considering participation.
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