Skip to main content
OpenTrials
Completed

NCT Number: NCT01886911

Games & Well-Being Study

This project is focused on the neural and behavioral correlates of two different videos games that will be used as training tools. The two video games, developed by the Games Learning Society research group at the University of Wisconsin-Madison (UW) and the Wisconsin Institute for Discovery, are tailored to train mindfulness, particularly the regulation of attention; and prosocial behavior, especially sensitivity to others, in adolescents. This study will evaluate the hypothesis that systematic playing of mindfulness and prosocial games will change brain function in specific attentional, social and emotional circuits in potentially beneficial ways, and will impact performance on cognitive tasks of attention, and on measures of social cue perception and the propensity to share and behave altruistically. The investigators will employ behavioral and functional MRI-based neuroimaging measures to evaluate the investigators hypothesis.

Completed

Looking for future studies?

Notify Me

Key information

Age range

12 year–15 year

Sex eligibility

All sexes

Study type

Interventional

Phase

Not applicable

Primary location

University of Wisconsin - Madison

Madison, Wisconsin, 53705, United States

Who can participate

Healthy volunteers accepted: Yes

Only the study team can determine whether someone qualifies for participation.

Inclusion criteria

  • Fluent English speaker
  • Enrolled in 7th or 8th grade

Exclusion criteria

  • Currently on psychotropic medications

Treatment and study plan

Attention Training Intervention Game

Other

Other names: Tenacity

Prosocial Training Intervention Game

Other

Other names: Crystals of Kaydor

Control for Attention Intervention

Other

Control for Prosocial Intervention

Other

Primary outcomes

  1. Change from baseline in behavioral measures

    Time frame: baseline and up to 3 weeks

    Change in behavioral measures before and after attentional video game training. Timeframe is up to 7 days following the end of the 2 week game playing period.

  2. Change from baseline in fMRI

    Time frame: baseline and up to 3 weeks

    Change in fMRI neural markers of empathic accuracy before and after attentional video game training. Timeframe is up to 7 days following the 2 week game playing period.

Sponsors and collaborators

Lead sponsor

University of Wisconsin, Madison

Other

Registry information

Official study title

Neural Correlates of Video Game Based Training to Foster Mindfulness and Prosocial Skills in Adolescents

Acronym: GWB

Important dates

Study start
2013
Primary completion
2014
Study completion
2015
First posted
Jun 26, 2013
Registry last updated
Oct 2, 2015

OpenTrials presents study information sourced from ClinicalTrials.gov. The official registry record should be consulted for the latest information.

View the official ClinicalTrials.gov record (opens in a new tab)

This listing is for discovery and informational purposes only. It is not medical advice, does not guarantee that a study is recruiting, and does not determine eligibility. Contact the study team and a qualified healthcare professional when considering participation.

Published trials that share one or more normalized conditions with this study.