School of Health Professions
Newark, New Jersey, 07011, United States
NCT Number: NCT04538326
Persons post stroke executed stepping activities under four conditions: standard of care, interacting with: an off-the-shelf Microsoft-Kinect game, with a self-paced repeated custom video game and a game-paced random custom video game. Exercise intensity (neuromuscular and cardiovascular), enjoyment and perceived effort were measured during and after each condition.
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Notify Me19 year–80 year
All sexes
Interventional
Not applicable
Newark, New Jersey, 07011, United States
Persons post stroke were first familiarized with the four exercise conditions and then instrumented with a metabolic system and heart rate sensor. They played the games in two counter balanced blocks: repeated (standard of care and self-paced repeated custom) and random (Microsoft-Kinect game and game-paced random custom). Games were played for 8.5 minutes with ten minutes of rest in between so they could return to physiological baseline. During exercise they reported exertion and at the end of teach exercise trial they completed an enjoyment questionnaire. At the end of the first block, participants removed the metabolic system's mask and were assessed for motor recovery. Performances were video taped. At the end of data collection preferences for the activities were ranked and participants answered open ended questions. Data for neuromuscular and cardiovascular intensity, enjoyment and perceived effort were reduced and analyzed using a Repeated Measures Analysis of Variance (RMANOVA) with the appropriate post-hoc corrections. Where possible clinically meaningful changes were calculated.
Healthy volunteers accepted: No
Only the study team can determine whether someone qualifies for participation.
Inclusion criteria
Exclusion criteria
Participants performed stepping movements that were either cued by the investigator or interacted with a video game. There were three video game exercises that all involved stepping in either a repeated or a random pattern that was either self-paced or game paced.
Other names: Video Game Play, Standard of Care Stepping Activities
Time frame: collected continuously during each of the four conditions. Collected in a single 2 hour session
movement repetitions (stepping and marching) measured through video tape measured continuously during each exercise bout
Time frame: collected continuously during each of the four conditions. Collected in a single 2 hour session
metabolic units measured continuously during each exercise bout
Time frame: collected continuously during each of the four conditions. Collected in a single 2 hour session
the percent of the maximum heart rate
Time frame: four times collected in a single 2 hour session (once at the completion of each the four conditions).
measured with the PACES questionnaire after each exercise bout
Time frame: Collected three times (at the beginning, middle and end) of each of the four exercise bouts during a single two hour session
Measures perception of effort on a scale of 6-20
Time frame: collected once at the end of the completed data collection of a 2 hour session
ranking exercise preference from highest (1) to lowest (4)
Time frame: collected once during the single 2 hour data collection session
measure of lower extremity motor recovery
Time frame: collected once during a single 2 hour data collection session
questions about preference and exertion and anything else the participants wants to share
Rutgers, The State University of New Jersey
Other
Exercise Intensity During Interactive Video Games and Standard of Care of Individuals Post-Stroke
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