Skip to main content
OpenTrials
Not Yet Recruiting

NCT Number: NCT07001514

Evening Screen Content and Sleep Architecture in Older Adults: Crossover RCT

Title

The Effect of Evening Technology Use with Calming vs. Exciting Content on Sleep Architecture in Older Adults: A Crossover Randomized Controlled Trial

Background

The study explores how evening use of digital devices with different types of content (calming vs. exciting) affects sleep in older adults. While technology's effects on sleep have been studied in younger populations, its specific impacts on older adults remain under-researched. This study fills that gap by focusing on subjective and objective sleep measures.

Objectives and Research Questions

Objective: Compare the effects of calming digital content, exciting digital content, and non-digital activities on sleep architecture.

Key Questions:

How does content type impact sleep architecture and quality? Does calming content lead to better sleep outcomes than exciting content? Are there subjective differences in sleep quality across conditions?

Not Yet Recruiting

Trial opening soon.

Get Notified

Key information

Conditions

Age range

60 year–75 year

Sex eligibility

All sexes

Study type

Interventional

Phase

Not applicable

Primary location

Blekinge Institute of Technology

Karlskrona, Blekinge County, SE-371 79, Sweden

Location contact

Anders Behrens

SUB_INVESTIGATOR

Jessica Berner

SUB_INVESTIGATOR

Joakim Niklasson

SUB_INVESTIGATOR

Johan Sanmartin Berglund

CONTACT

[email protected]

+46 (0) 455-385471

Sarah Nauman Ghazi

SUB_INVESTIGATOR

About this study

This study will compare the effects of watching calming (nature documentaries), playing exciting digital games like Ruzzle, and reading a physical book on older adults' subjective and objective sleep quality. This will be a randomized crossover trial. The investigators will exclude participants with diagnosed sleep disorders, Severe cognitive impairment, Use of sleep-affecting medications such as melatonin or benzodiazepines, or Irregular sleep schedules. A sample size of approximately 50 participants (49-51) will be recruited.

All the participants will have all three intervention periods with washout periods in between. During every intervention week, participants will fill out a quick nightly log about their sleep and what tech they used (smartphone, tablet, or a laptop/computer). During sleep, they will wear a comfy EEG headband measuring their sleep stages.

Because everyone eventually does all three conditions, the investigators can compare each person's own results and get more precise answers with fewer people.

The investigators will analyze the data and perform a statistical analysis. The study will be reported in the manuscript and published in a reputable journal.

Who can participate

Healthy volunteers accepted: Yes

Only the study team can determine whether someone qualifies for participation.

Inclusion criteria

  • Age 60 - 75 years
  • Regular evening use of digital devices (e.g., smartphones or tablets)
  • Willing and able to wear an EEG headband for sleep monitoring throughout the intervention

Exclusion criteria

  • Diagnosed sleep disorder
  • Severe cognitive impairment
  • Current use of medications that significantly influence sleep (e.g., melatonin, benzodiazepines)

Treatment and study plan

Calming digital content

Behavioral

Participants watch a curated selection of soothing documentaries narrated by Sir David Attenborough for 30-60 minutes each evening during one hour before bedtime.

Other names: digital, nature documentary

Exciting Digital Content

Behavioral

Participants engage with the interactive word-based game Ruzzle for 30-60 minutes each evening during one hour before bedtime, designed to provide mental stimulation.

Other names: Digital, Ruzzle, Game

Non-digital book reading

Behavioral

Participants read a non-fiction book of their choice for the same duration, avoiding all digital screens during one hour before bedtime before bedtime.

Other names: book reading

Primary outcomes

  1. Sleep architecture REM

    Time frame: Nightly during each participant's 7-day intervention periods - Week 1 (Days 1-7), Week 3 (Days 15-21), and Week 5 (Days 29-35) after that participant's enrollment; up to 5 weeks per participant.

    Sleep architecture containing sleep stages REM - Random eye movement stage.

  2. Sleep architecture Deep Sleep

    Time frame: Nightly during each participant's 7-day intervention periods - Week 1 (Days 1-7), Week 3 (Days 15-21), and Week 5 (Days 29-35) after that participant's enrollment; up to 5 weeks per participant.

    Sleep architecture containing sleep stages, Deep sleep

  3. Sleep architecture, light sleep

    Time frame: Nightly during each participant's 7-day intervention periods - Week 1 (Days 1-7), Week 3 (Days 15-21), and Week 5 (Days 29-35) after that participant's enrollment; up to 5 weeks per participant.

    Sleep architecture containing sleep stages, light sleep

  4. Sleep latency (time to fall asleep)

    Time frame: Nightly during each participant's 7-day intervention periods - Week 1 (Days 1-7), Week 3 (Days 15-21), and Week 5 (Days 29-35) after that participant's enrollment; up to 5 weeks per participant.

    time to fall asleep- through EEG headband

  5. Total sleep time (TST)

    Time frame: Nightly during each participant's 7-day intervention periods - Week 1 (Days 1-7), Week 3 (Days 15-21), and Week 5 (Days 29-35) after that participant's enrollment; up to 5 weeks per participant.

    Total amount or duration of sleep

  6. Sleep efficiency (SE)

    Time frame: Nightly during each participant's 7-day intervention periods - Week 1 (Days 1-7), Week 3 (Days 15-21), and Week 5 (Days 29-35) after that participant's enrollment; up to 5 weeks per participant.

    Sleep efficiency (SE)- Sleep efficiency is the percentage of time in bed actually spent sleeping. It is calculated by dividing total sleep time by total time spent in bed and multiplying by 100. Higher sleep efficiency suggests less wakefulness during the night and better overall sleep quality.

  7. Wake up after sleep onset (WASO).

    Time frame: Nightly during each participant's 7-day intervention periods - Week 1 (Days 1-7), Week 3 (Days 15-21), and Week 5 (Days 29-35) after that participant's enrollment; up to 5 weeks per participant.

    Wake up after sleep onset (WASO).WASO measures the cumulative amount of time a participant spends awake after initially falling asleep, until final morning awakening. Elevated WASO values may indicate fragmented or disrupted sleep, which can negatively affect sleep quality and daytime functioning.

Secondary outcomes

  1. Subjective sleep quality

    Time frame: Each morning from Day 1 through Day 35 after each participant's enrollment, covering all intervention and washout weeks; up to 5 weeks per participant

    Single-Item Sleep Quality Scale. Range 0 (Terrible) to 10 (Excellent)

  2. Comfort of using the EEG headband

    Time frame: Each morning during each participant's 7-day intervention periods - Week 1 (Days 1-7), Week 3 (Days 15-21), and Week 5 (Days 29-35) after that participant's enrollment; up to 5 weeks per participant

    How comfortable do you find wearing the EEG headband at night?

    • - Very uncomfortable
    • - Slightly uncomfortable
    • - Neither comfortable nor uncomfortable
    • - Somewhat comfortable
    • - Very comfortable
  3. Intervention Adherence

    Time frame: Each morning during each participant's 7-day intervention periods - Week 1 (Days 1-7), Week 3 (Days 15-21), and Week 5 (Days 29-35) after that participant's enrollment; up to 5 weeks per participant

    Participants will be asked whether they were able to complete the assigned evening activity the previous night. If the answer is "yes," they will also report how long they engaged in the intervention (in minutes). This self-report measure will help evaluate the feasibility and real-world compliance with each intervention condition.

Other outcomes

  1. Baseline survey

    Time frame: Baseline (Day 0, at enrollment; one-time survey)

    Before the first intervention phase, participants complete a baseline survey assessing:

    Sociodemographic characteristics (Gender, Living status, economic situation, working status, how many hours do you work, education status).

    Subjective sleep health (SATED 3 item likert scale instrument with five questions).

    Sleeping habits (sleep medication use?, Sleep-schedule regularity,Daytime napping, Evening screen exposure, Sleep disruption by physical symptoms (pain,itching), Sleep disruption by psychological factors, Night-time technology use, Nocturia).

    Chronotype (The reduced Morningness-Eveningness Questionnaire), general health status (0 bad to 4 excellent).

    Technology use (On average, how often have you used the INTERNET on your computer, tablet and smartphone in the last three months?).

Study contacts

Contact information is provided by the study sponsor or research team.

Peter Anderberg, PhD

CONTACT

[email protected]

+46734223736

Sarah Nauman Ghazi, MD| M.Sc. | Fil. Licentiate

CONTACT

[email protected]

+46706604935

Sponsors and collaborators

Lead sponsor

Blekinge Institute of Technology

Other

Registry information

Official study title

The Effect of Evening Technology Use With Calming vs. Exciting Content on Sleep Architecture in Older Adults: A Crossover Randomized Controlled Trial

Important dates

Study start
2025
Primary completion
2026
Study completion
2026
First posted
Jun 3, 2025
Registry last updated
Jun 3, 2025

OpenTrials presents study information sourced from ClinicalTrials.gov. The official registry record should be consulted for the latest information.

View the official ClinicalTrials.gov record (opens in a new tab)

This listing is for discovery and informational purposes only. It is not medical advice, does not guarantee that a study is recruiting, and does not determine eligibility. Contact the study team and a qualified healthcare professional when considering participation.

Published trials that share one or more normalized conditions with this study.