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NCT Number: NCT07361835

Evaluation of the Effectiveness of Using Virtual Reality Glasses in Prehospital Intervention Training for Crush Syndrome

This research is a randomized controlled study designed to develop and evaluate the effectiveness of a video-based virtual reality (VR) simulation for prehospital intervention training of crush syndrome for paramedic students. The study aims to examine the impact of VR simulation on knowledge levels, satisfaction, and sense of presence among second-year first and emergency aid students at Muğla Sıtkı Koçman University.

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Key information

Age range

18 year and older

Sex eligibility

All sexes

Study type

Interventional

Phase

Not applicable

Primary location

About this study

The study will be conducted with second-year students enrolled in the first and emergency aid program at Muğla Sıtkı Koçman University, Fethiye Health Services Vocational School. Participants will be assigned to experimental and control groups using simple randomization. The experimental group will receive training via virtual reality (VR) simulation, while the control group will receive traditional theoretical education. Knowledge levels, technology use, satisfaction, and sense of presence will be measured using various validated scales.

Who can participate

Healthy volunteers accepted: Yes

Only the study team can determine whether someone qualifies for participation.

Inclusion criteria

Being a second-year student currently enrolled in the first and emergency aid program at Muğla Sıtkı Koçman University.

Voluntarily providing written informed consent to participate in the study. Having basic technological literacy to use virtual reality equipment.

Exclusion criteria

First-year students who have not yet reached the relevant stage of the curriculum.

Students who have previously participated in a similar virtual reality-based crush syndrome simulation.

Students with medical conditions that may be aggravated by VR use (e.g., severe motion sickness, history of seizures).

Refusal to participate voluntarily.

Treatment and study plan

Virtual reality-based crush syndrome training

Device

A scenario-based three-dimensional virtual reality training program focusing on prehospital crush syndrome assessment and management.

Traditional theoretical lecture

Other

Conventional theoretical classroom instruction on prehospital crush syndrome assessment and management.

Primary outcomes

  1. Prehospital crush syndrome knowledge level

    Time frame: Baseline (pre-test) and immediately after the training session (post-test).

    The knowledge level of participants is measured using the full 'prehospital crush syndrome knowledge level scale'. The scale consists of 32 items covering four sub-dimensions: general knowledge (12 items), treatment (9 items), transport (6 items), and advanced knowledge (5 items). Each correct answer is scored as 1 point, while incorrect or 'no idea' answers are scored as 0. The total score ranges from a minimum of 0 to a maximum of 32. A higher total score indicates a better understanding and a higher knowledge level of prehospital crush syndrome management.

Secondary outcomes

  1. Educational satisfaction level

    Time frame: Immediately after completion of the training intervention.

    Participant satisfaction with the educational method (virtual reality or theoretical lecture) is measured using the 'education method satisfaction form'. This is a single-item numeric rating scale ranging from a minimum of 0 to a maximum of 10. A score of '0' indicates that the participant is not at all satisfied with the teaching method, while higher scores indicate increasing levels of satisfaction, with a score of '10' representing full satisfaction. Higher scores mean a better outcome.

  2. Sense of presence in virtual environment

    Time frame: Immediately after completion of the virtual reality training session

    The sense of presence in the virtual reality environment is measured using the 'presence questionnaire'. This scale assesses various dimensions such as involvement, sensory fidelity, and adaptation. Each item is scored on a 5-point likert scale, ranging from a minimum of 1 to a maximum of 5. For instance, a score of '1' indicates no presence or very poor quality, while a score of '5' indicates a high level of presence or complete naturalness. A higher total score indicates a greater sense of presence and a more immersive virtual reality experience.

  3. Technology usage level

    Time frame: Baseline (pre-test)

    Participants' orientation and interest towards technology are measured using the 'technology usage scale'. This scale consists of 13 items scored on a 5-point likert scale (1 = strongly disagree to 5 = strongly agree). The total score ranges from a minimum of 13 to a maximum of 65. A higher total score indicates a higher level of technology integration, interest, and adaptation to technological innovations in daily life.

  4. Attitude toward virtual reality in education

    Time frame: Immediately after completion of the training session

    Participants' attitudes toward using virtual reality for learning and professional development are measured using the 'virtual reality attitude scale'. The scale consists of 9 items scored on a 5-point likert scale (1 = strongly disagree to 5 = strongly agree). The total score ranges from a minimum of 9 to a maximum of 45. A higher total score indicates a more positive attitude and higher perceived usefulness regarding the integration of virtual reality into educational processes

Study contacts

Contact information is provided by the study sponsor or research team.

Ali AKGÜN, PhD(c)

CONTACT

[email protected]

+90 252 211 59 03

Süreyya GÜMÜŞSOY, Assoc. Prof.

CONTACT

[email protected]

+90 232 311 20 58

Sponsors and collaborators

Lead sponsor

Ege University

Other

Collaborators

  • Muğla Sıtkı Koçman University

Registry information

Important dates

Study start
2026
Primary completion
2026
Study completion
2026
First posted
Jan 23, 2026
Registry last updated
Jan 23, 2026

OpenTrials presents study information sourced from ClinicalTrials.gov. The official registry record should be consulted for the latest information.

View the official ClinicalTrials.gov record (opens in a new tab)

This listing is for discovery and informational purposes only. It is not medical advice, does not guarantee that a study is recruiting, and does not determine eligibility. Contact the study team and a qualified healthcare professional when considering participation.

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