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Completed

NCT Number: NCT05875467

Evaluation of Prototype for Simulation for Environmental Exposure Education (SE3)

The goal of this clinical trial is to test a prototype of a new educational game about environmental health literacy with middle school age youth. The main questions it aims to answer are:

* Does playing the game increase knowledge about environmental health? * Does playing the game improve environmental health literacy? * Does playing the game increase interest and confidence in science?

Participants will be asked to:

* Take a survey at the beginning of the study * Play the game for a minimum of 50 minutes * Take a survey at the end of the study

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Key information

Age range

11 year–15 year

Sex eligibility

All sexes

Study type

Interventional

Phase

Early Phase 1

Primary location

Monroe Middle School, San Jose, California, United States

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About this study

The proposed project will establish the technical merit and feasibility of producing and using a serious game to improve environmental health literacy among young people. A small evaluation is being conducted to assess the impact of the prototype game on environmental health knowledge, literacy, ability to understand mitigation, and impact on science interest and confidence.

Participants will be middle school youth, typically ages 11-15, who are currently enrolled in middle school. Participants are being recruited by the projects education advisor (CA) and youth community board members (MI).

Investigators will conduct an evaluation with 45 middle school age participants from communities disproportionately impacted by environmental risk. The goal is to test the usability and playability of the prototype and assess the games impact on outcomes. The participant will complete a short online pre-test assessment (environmental health knowledge), participate in either a 50 play session or a week long play period logging a minimum of 50 minutes. At the end of the play period the participant will complete a short post-test with similar questions to the pre-test plus additional questions about their usage, satisfaction with, and enjoyment of the game. During independent game use, the app will collect metrics on usage, player performance, and conditional knowledge including the ability to apply concepts in context. Participants will each receive a $100 gift card.

Who can participate

Healthy volunteers accepted: Yes

Only the study team can determine whether someone qualifies for participation.

Inclusion criteria

  • In middle school.
  • Ability to use a mobile tablet.
  • Have access to wifi in location of intervention implementation.
  • Reside in the geographic areas of implementation: California, Michigan, Florida

Exclusion criteria

  • Age not within middle school range.

Treatment and study plan

SE3 Game

Other

A prototype online game designed to increase environmental health literacy

Primary outcomes

  1. Change in Environmental Health Indoor Air Pollution Knowledge Score

    Time frame: Day 1 to Day 7

    Based on a scale created for this study the Environmental Health Indoor Air Pollution Knowledge Score is comprised of a series of questions about indoor environmental pollution. The scores from the question are summed to create a total score. The scale ranges from 0 to 17 with a higher score indicating greater knowledge.

Secondary outcomes

  1. Change in Environmental Health Mitigation Knowledge Score

    Time frame: Day 1 to Day 7

    Based on a scale created for this study the Environmental Mitigation Knowledge Score is comprised of a series of questions about what can mitigate indoor air pollution. The scores from the questions are summed to create a total score. The score range is 0 to 14 with higher scores indicating greater knowledge.

  2. Change in Environmental Health Interest Score

    Time frame: Day 1 to Day 7

    Based on a scale created for this study the Environmental Health Interest Score is comprised of a series of questions to assess interest. The scores from the question are summed to create a total score. The score range is 4 to 24 with higher scores indicating greater environmental health literacy.

  3. Change in Science Interest and Confidence Score

    Time frame: Day 1 to Day 7

    Based on a scale created for the Science Interest and Confidence Score is comprised of a series of questions about interest in science and perceived skill in science. The scores from the question are summed to create a total score. The score range is 1 to 5, with higher scores indicating more science interest and confidence.

Sponsors and collaborators

Lead sponsor

dfusion Inc

Industry

Collaborators

  • National Institute of Environmental Health Sciences (NIEHS)

Registry information

Official study title

Evaluation of Prototype Game for Simulation for Environmental Exposure Education

Acronym: SE3

Important dates

Study start
2023
Primary completion
2023
Study completion
2023
First posted
May 25, 2023
Registry last updated
Mar 12, 2025

OpenTrials presents study information sourced from ClinicalTrials.gov. The official registry record should be consulted for the latest information.

View the official ClinicalTrials.gov record (opens in a new tab)

This listing is for discovery and informational purposes only. It is not medical advice, does not guarantee that a study is recruiting, and does not determine eligibility. Contact the study team and a qualified healthcare professional when considering participation.