VR Meditation
BehavioralThis 4-week VR program will use the Oculus Pro-Quest 2 headsets for the 15-minute seated VR meditation twice per week for a total of 8 sessions over the 4 weeks.
NCT Number: NCT05315609
Virtual reality (VR) allows users to interact within a simulated environment using electronic devices such as a VR headset or goggles. Multiple studies with younger adults have demonstrated that VR meditation can be an important tool in reducing stress, however, this has not been studied in older adults. In this study, the investigators aim to assess the effects of a 4-week program of 15-minutes sessions, twice per week of meditation delivered through VR with the aim of evaluating its impact on stress in older adults.
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Notify Me60 year and older
All sexes
Interventional
Not applicable
Douglas Mental Health University Institute, Montreal, Quebec, Canada
Healthy volunteers accepted: Yes
Only the study team can determine whether someone qualifies for participation.
Inclusion criteria
Exclusion criteria
This 4-week VR program will use the Oculus Pro-Quest 2 headsets for the 15-minute seated VR meditation twice per week for a total of 8 sessions over the 4 weeks.
Time frame: Baseline, Once weekly during intervention
To assess the effectiveness of the virtual reality meditation program in reducing stress in older adults.
Scores on the PSS can range from 0-40, with higher scores indicating higher perceived stress.
Time frame: Baseline, Once weekly during intervention
To assess the effects of the virtual reality meditation program on symptoms of anxiety in older adults.
Scores on the GAD-7 range from 0-21, with higher scores indicating more severe anxiety.
Time frame: Baseline, Once weekly during intervention
To assess the effects of the virtual reality meditation program on symptoms of depression in older adults.
Scores on the PHQ-9 can range from 0-27, with higher scores indicating more severe depression.
Time frame: Baseline, Once weekly during intervention
To assess the effects of the virtual reality meditation program on mindfulness skills in older adults.
Facet Mindfulness Questionnaire - Short Form (FFMQ-SF) is a 24-item scale that is used to assess whether mindfulness is related to a decrease in clinical symptoms of depression, anxiety, and stress.
Time frame: Post intervention (4-weeks)
Qualitative interviews to examine users' experience of the virtual reality meditation program.
We will conduct qualitative evaluations through participant observation and semi-structured interviews and a focus group with participants. The qualitative part of the study will analyze service users' experience, engagement, and challenges throughout the study. Participant observation will be used to provide a context for the interviews. It will also help to observe clients' engagement, usage, expressions, physical movements, and barriers.
Time frame: Baseline, Once weekly during intervention
To assess participants' acceptability of the virtual reality guided meditation program.
Simulator Sickness Questionnaire is a 16-item scale that is widely used to assess simulator sickness.
Time frame: Baseline, Once weekly during intervention
To assess the effects of the virtual reality meditation program on feelings of loneliness measured through the University of California-3 (UCLA 3-item) loneliness scale.
The Three-Item Loneliness Scale is an interviewer-administered questionnaire developed from the Revised UCLA Loneliness Scale. Each question is rated on a 3-point scale: 1 = Hardly Ever; 2 = Some of the Time; 3 = Often. All items are summed to give a total score.
Higher scores indicate greater feelings of loneliness
Time frame: Baseline, Once weekly during intervention
To assess the effects of the virtual reality meditation program on sleep quality in older adults.
Each item is rated on a 4-point numerical rating scale (NRS; where 0= no problem at all and 3= very serious problem). Total scores range from 0 to 24 in the AIS-8 and from 0 to 15 in the AIS-5. Higher scores in these AIS measures indicate that responders have severe insomnia symptoms.
Time frame: Baseline, Once weekly during intervention
To assess the effects of the virtual reality meditation program on quality of life in older adults.
Descriptive data from the 5 dimensions of Part I can be used to generate a health-related quality of life profile for the subject. Part II is scored from 0 (worst health state imaginable) to 100 (best health state imaginable). The score from Part II can be used to track changes in health, on an individual or group level, over time (McDowell & Newell, 1996).
Time frame: Baseline, Once weekly during intervention
The ITC-Sense of Presence Inventory is a self-report presence measure to evaluate experiential aspects of immersive technology.
Lady Davis Institute
Other
Effects of Virtual Reality Meditation in Older Adults: A Randomized Controlled Trial
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View the official ClinicalTrials.gov record (opens in a new tab)This listing is for discovery and informational purposes only. It is not medical advice, does not guarantee that a study is recruiting, and does not determine eligibility. Contact the study team and a qualified healthcare professional when considering participation.
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