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OpenTrials
Completed

NCT Number: NCT07366073

Effects of Virtual Reality Dementia Education on College Students' Knowledge and Attitudes

Dementia is a growing public health concern, and improving knowledge and attitudes toward dementia is important for reducing stigma and promoting supportive care. Virtual reality (VR) has been increasingly used as an educational tool because it can provide immersive and engaging learning experiences.

The purpose of this study is to examine the effects of different types of virtual reality-based dementia education on college students' knowledge of dementia and their attitudes toward people living with dementia. College students were randomly assigned to one of two educational approaches: a VR-360 experience based on real-life scenarios or a computer-generated VR (CG-VR) learning environment.

Participants completed questionnaires assessing dementia-related knowledge and attitudes before and after the educational intervention. By comparing changes between the two groups, this study aims to determine whether different VR formats lead to different learning outcomes. The findings of this study may help inform the design of future dementia education programs using immersive technologies.

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Key information

Age range

20 year and older

Sex eligibility

All sexes

Study type

Interventional

Phase

Not applicable

Primary location

University in Central Taiwan

Taichung, Taiwan

About this study

This study adopted a two-group randomized pretest-posttest design to evaluate the effectiveness of different virtual reality-based dementia education approaches. Participants were recruited from a university in central Taiwan and were randomly assigned to either a VR-360 group or a computer-generated VR (CG-VR) group using computer-generated random codes.

Both interventions were designed to introduce key concepts related to dementia, including common warning signs, prevention strategies, and communication considerations when interacting with people living with dementia. The VR-360 intervention used immersive real-life video scenarios, whereas the CG-VR intervention used a virtual learning environment with interactive instructional content.

Dementia-related knowledge and attitudes were assessed using standardized questionnaires before and after the intervention. Changes in outcomes were compared between groups to evaluate the differential effects of the two VR formats. This study was approved by the Institutional Review Board of Taichung Tzu Chi Hospital.

Who can participate

Healthy volunteers accepted: Yes

Only the study team can determine whether someone qualifies for participation.

Inclusion criteria

  • Individuals aged 20 years and older.
  • College students who are able to participate in virtual reality-based teaching activities and complete questionnaire assessments.
  • Willingness to participate and provide written informed consent.

Exclusion criteria

  • Individuals with visual or auditory impairments that may interfere with virtual reality use.
  • Individuals with abnormalities of the head or face that prevent wearing virtual reality equipment.
  • Individuals who are unable to adapt to virtual reality devices (e.g., experiencing severe motion sickness).

Treatment and study plan

VR-360 Dementia Education

Other

An immersive virtual reality 360-degree educational program designed to improve dementia-related knowledge and attitudes through real-life video scenarios.

CG VR Dementia Education

Other

A computer-generated virtual reality educational program designed to enhance dementia-related knowledge and attitudes using an interactive virtual learning environment.

Primary outcomes

  1. Attitudes Toward Dementia

    Time frame: Baseline (pre-intervention) and immediately after the intervention

    Attitudes toward dementia were measured using a self-administered questionnaire before and after the intervention.

  2. Dementia Knowledge

    Time frame: Baseline (pre-intervention) and immediately after the intervention

    Dementia-related knowledge was assessed using a structured questionnaire before and after the virtual reality-based educational intervention.

Sponsors and collaborators

Lead sponsor

Asia University

Other

Registry information

Official study title

A Randomized Two-Group Pretest-Posttest Study of Virtual Reality-Based Dementia Education Among College Students

Important dates

Study start
2024
Primary completion
2025
Study completion
2025
First posted
Jan 26, 2026
Registry last updated
Jan 26, 2026

OpenTrials presents study information sourced from ClinicalTrials.gov. The official registry record should be consulted for the latest information.

View the official ClinicalTrials.gov record (opens in a new tab)

This listing is for discovery and informational purposes only. It is not medical advice, does not guarantee that a study is recruiting, and does not determine eligibility. Contact the study team and a qualified healthcare professional when considering participation.

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