Imran Amjad
Lahore, Punjab Province, 5400, Pakistan
Location status: Recruiting
Location contact
Muhammad Asif, Javed, MS-PT
CONTACT
sadida nisar, Ms-ppt
CONTACT
NCT Number: NCT07440771
This randomized controlled trial examines whether regular participation in the traditional game **Kho-Kho** improves agility and reaction time in school-aged children. Due to limited physical education in schools, many children fail to achieve recommended daily physical activity, leading to physical and mental health issues. The study will involve **48 children (8-12 years)** from selected schools in Sialkot, divided into an experimental group (Kho-Kho) and a control group (free play). The intervention will be conducted **3 times per week for 6 weeks**, and outcomes will be measured using the **T-Test, Ruler Drop Test, and TOES**. Data will be analyzed using **SPSS v21**, with ethical approval from **Riphah International University, Lahore**.
Interested in participating?
Request Info8 year–12 year
All sexes
Interventional
Not applicable
Lahore, Punjab Province, 5400, Pakistan
Location status: Recruiting
Muhammad Asif, Javed, MS-PT
CONTACT
sadida nisar, Ms-ppt
CONTACT
Physical activity and movement are essential for the brain's healthy development. Due to a lack of time to finish the curriculum, physical education is frequently overlooked in schools. As a result, school-aged kids don't get the prescribed 60 minutes moderate-to-vigorous physical activity each day. Their sedentary classroom schedule causes physical changes like obesity and a lack of fitness. Additionally, it has been shown that children's mental and physical health improves when they regularly engaged in physical activities. This experimental study investigated the effects of traditional game Kho-Kho which is low-cost, time efficient making it ideal for resource-constrained educational settings. The traditional South Asian tag game Kho-Kho has drawn increased interest due to its possible advantages for children and teenagers' physical, mental, and social development. In contrast to many contemporary sports, Kho-Kho requires quick reflexes, strategic thinking, agility, Cognition and collaborative behavior, which makes it a fun and culturally relevant substitute for physical education classes. The aim of this study is to assess whether consistent participation in Kho-Kho leads to measurable improvements in agility and Reaction time.
The study design will be a Randomized controlled trial. The data will be collected from Gov. Girls Higher Secondary School Karewali, Kids Montessori School, Ugoki, Sialkot. The study will be completed in 10 months after the approval of synopsis. 48 school going kids age ranged 8-12 years will be randomly assigned either into an experimental group (n= 24) or control group (n=24). The intervention, Kho-Kho game, consist of 2 Innings performed 3 times per week for 6 weeks. Control group includes Free play physical activity. All the referred participants will be assessed for the eligibility criteria. Guardians of participants fulfilling the eligibility criteria will be asked to sign the consent forms before entering them to the study. Agility will be measured by "T-Test". Reaction time will be measured by "Ruller Drop Test" and participation will be measured by TEST OF ENVIRONMENTAL SUPPORTIVENESS (TOES). The synopsis will be presented to the Research Ethical Committee of Riphah International University, Lahore, for ethical approval to conduct this study. Data will be analyzed through SPSS version 21.0
Healthy volunteers accepted: Yes
Only the study team can determine whether someone qualifies for participation.
Inclusion criteria
Exclusion criteria
A Kho Kho team has 12 players and is played on a rectangular court with two poles at each end and a central lane running through it.
-free play activity The court is 27 by 16 m (89 × 52 ft), the distance between the two poles is 24 m (79 ft), and the width of the center lane is 30 cm (12 in). A match consists of two innings with each consisting of 9 min each .
Other names: free play activity
The CG participated in their typical, PA in the classroom or playground according to their regular schedule of the school's physical education
Time frame: 6 week
Outcome Measure Title: Agility (T-Test Agility Run)
Measure Description: Time taken to complete the T-Test Agility Run
Unit of Measure: Seconds
Interpretation: Lower scores indicate better agility
Time frame: 6 week
Outcome Measure Title: Reaction time in children Time Frame: (baseline to 6 weeks) Description: Reaction time assessed using the Ruler Drop Test Unit of Measure: Milliseconds (ms) or centimeters (cm)
Time frame: 6 weeks
Outcome Measure Title: Verbal and visual memory in children
Measure Description: Children's Memory Scale (CMS), including subtests for immediate and delayed verbal and visual memory
Scale Range: Index scores range from 40 to 160
Interpretation: Higher scores indicate better cognitive performance and memory ability.
Time frame: 6 weeks
Outcome Measure Title: Environmental supportiveness
Measure Description: Environmental Supportiveness Scale assessing perceived environmental support for participation
Scale Range: 0-34
Interpretation: Higher scores indicate better environmental supportiveness
Contact information is provided by the study sponsor or research team.
IMRAN AMJAD
CONTACT
Muhammad Asif Javed, Javed, MS-PT
CONTACT
Riphah International University
Other
Effects of Traditional Game on Agility and Reaction Time in School Going Children
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View the official ClinicalTrials.gov record (opens in a new tab)This listing is for discovery and informational purposes only. It is not medical advice, does not guarantee that a study is recruiting, and does not determine eligibility. Contact the study team and a qualified healthcare professional when considering participation.
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