Commonwealth Hand and Physical Therapy
Georgetown, Kentucky, 40324, United States
NCT Number: NCT05188040
The purpose of this study is to determine if the use of Virtual Reality as an intervention for patients following specific hand injuries will positively affect patients with decreased hand function and reduce pain and improve outcomes. Participants will be recruited from 3 different clinics in central Kentucky.
Looking for future studies?
Notify Me18 year–99 year
All sexes
Interventional
Not applicable
Georgetown, Kentucky, 40324, United States
Participants will participate in four sessions of therapy treatment over a 2-3 week time span of schedule therapy appointments during their active phase of rehabilitation for approximately 1-hour virtual reality (VR) training dosage which will be recorded. The specific virtual reality games within the Oculus Quest 2 VR system will be selected by the therapist providing interventions each session.
In addition to the Virtual Reality intervention noted above, participants will participate in a pre and post-test outcome measure session (25-30 minutes) with a research team member. (See outcome measure section for more details).
Healthy volunteers accepted: No
Only the study team can determine whether someone qualifies for participation.
Inclusion criteria
Exclusion criteria
Hand Therapy Exercises utilizing Oculus Quest 2 VR system with augmented feedback for patient to perform active hand therapy. Specific interventions / games will be selected by the participants individual therapist.
Time frame: 4 minutes
The patient is asked to grasp a single block out of one box and move the block into the other box. They must cross midline to drop the box into the other box. This is a timed test for 1 minute. The number of blocks moved are counted and then the test is repeated with the other hand. A 15 second trial practice is performed so the participant understands the test. The number of blocks move with each hand is recorded.
Time frame: 8 minutes
Nine Hole Peg Test measures finger dexterity and motor function. The participants will take 9 pegs from a container and place into a board as quickly as possible and then return them back to the container. A practice trial of this assessment will also occur prior to the documented time trial.
Time frame: 5 minutes
Quick DASH (QDASH) subjective report measure is an 11-item questionnaire to indicate the level of disability a person is currently having given their injury. It is scored from 0-100 with 0 representing no disability and 100 indicating the have severe disability. A lower score is a better score on this outcome measure.
Time frame: 1 minute
Self-Report Pain Measure on a 0 - 10 scale.
Time frame: 7 minutes
7 items on a subjective questionnaire (7 point Likert scale) - completed post intervention only
Timothy Uhl
Other
Virtual Reality in Hand Therapy Effectiveness and Implementation
OpenTrials presents study information sourced from ClinicalTrials.gov. The official registry record should be consulted for the latest information.
View the official ClinicalTrials.gov record (opens in a new tab)This listing is for discovery and informational purposes only. It is not medical advice, does not guarantee that a study is recruiting, and does not determine eligibility. Contact the study team and a qualified healthcare professional when considering participation.
Published trials that share one or more normalized conditions with this study.
NCT07370012
Agnosia, Anxiety Disorders
Ankara, Turkey (Türkiye)
View Trial DetailsNCT02957240
Arm Injuries, Autonomic Nervous System Diseases
Minneapolis, Minnesota, United States
View Trial DetailsNCT07538323
Arm Injuries, Behavior
Aarhus N, Denmark
View Trial DetailsNCT06769373
Arm Injuries, Autonomic Nervous System Diseases
Afyonkarahisar, Turkey (Türkiye)
View Trial Details