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Completed

NCT Number: NCT07658911

Effectiveness Of Tactical Game Model in Badminton

Evaluating the Effectiveness of the Tactical Game Model in Teaching Badminton: A Quasi-Experimental Study

This study investigated the effectiveness of the Tactical Game Model (TGM) in teaching badminton, aiming to determine its impact on students' tactical awareness, decision-making, and skill performance.

A quasi-experimental pre-test-post-test control group design was employed with 40 university students enrolled in a badminton course. The experimental group received instruction based on the TGM approach, while the control group followed a traditional skill-based model. Data were collected through the Game Performance Assessment Instrument (GPAI) and a standardized Badminton Achievement Test. Statistical analysis included ANCOVA and paired-sample t-tests, with effect sizes interpreted according to Cohen's criteria.

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Key information

Age range

20 year–25 year

Sex eligibility

All sexes

Study type

Interventional

Phase

Not applicable

Primary location

Erzincan Binali Yıldırım University

Erzincan, Turkey (Türkiye)

Who can participate

Healthy volunteers accepted: Yes

Only the study team can determine whether someone qualifies for participation.

Inclusion criteria

  • To study at the Faculty of Sports Science

Exclusion criteria

  • Who refuses to learn badminton

Treatment and study plan

game teaching model

Other

he Tactical Game Model (TGM) intervention in this study focuses on teaching badminton skills through modified game-play and tactical awareness, rather than isolated skill drills. Unlike traditional direct instruction methods used in the control group (which emphasize technical repetition before game play), the TGM approach begins with a modified badminton game designed to highlight a specific tactical problem (e.g., creating space or attacking the opponent's court). This is followed by tactical questioning by the instructor, a situated skill practice, and a return to the modified game to apply the learned skills.

direction teaching model

Other

The Badminton Proficiency Test and Game Performance Assessment Scale were administered as a pre-test Badminton instruction was delivered using the direct instruction model (DIM) for 8 weeks, at a rate of 2 hours per week.

The Badminton Proficiency Test and Game Performance Assessment Scale were administered as a post-test.

Primary outcomes

  1. Badminton Achievement Test Score

    Time frame: Baseline and Week 8

    Points The Badminton Achievement Test is a 15-item multiple-choice test designed to assess participants' knowledge of badminton rules, techniques, and tactics. Scores range from 0 to 15, with higher scores indicating greater badminton knowledge and proficiency.

  2. Game Performance Assessment Scale Score

    Time frame: Baseline and Week 8

    Score Game Performance Assessment Scale (GPAS) score. Scores range from 0 to 100, with higher scores indicating better game performance.

Sponsors and collaborators

Lead sponsor

Zonguldak Bulent Ecevit University

Other

Registry information

Official study title

Evaluating the Effectiveness of the Tactical Game Model in Teaching Badminton: A Quasi-Experimental Study

Important dates

Study start
2022
Primary completion
2022
Study completion
2022
First posted
Jun 22, 2026
Registry last updated
Jun 22, 2026

OpenTrials presents study information sourced from ClinicalTrials.gov. The official registry record should be consulted for the latest information.

View the official ClinicalTrials.gov record (opens in a new tab)

This listing is for discovery and informational purposes only. It is not medical advice, does not guarantee that a study is recruiting, and does not determine eligibility. Contact the study team and a qualified healthcare professional when considering participation.