Foundation University Islamabad
Islamabad, Federal, 44000, Pakistan
NCT Number: NCT07479342
The goal of this clinical trial is to find out if a modern teaching method: Gaming can be used as an effective teaching tool to impart knowledge of orthodontics to final year students of dentistry as compared to another popular teaching method: Large Group Interactive Session (LGIS). Researchers will compare gaming technique to large group interactive session (already used to teach the participants). Half the participants will sit in a LGIS and the other half will play a board game on the same knowledge and comparison will be done on who gained more knowledge using a questionnaire/ test at three time points: 1)before study, 2)during study and 3)after study.
The main question the study aims to answer is :
Is Gamification better than Large group interactive session when teaching difficult topics to final year students of dentistry.
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Interventional
Not applicable
Islamabad, Federal, 44000, Pakistan
A class of 50 students of final year Dentistry will be randomly divided into two groups: Control Group: LGIS in a lecture hall , Study Group: Gamification in a tutorial room. Both groups will be imparted the same knowledge on the same topic: Removable Appliances in Orthodontics.
The Gamification group will play a specially designed board game the total knowledge gained/retained by both groups at the end will be assessed by a questionnaire
Healthy volunteers accepted: No
Only the study team can determine whether someone qualifies for participation.
Inclusion criteria
students of final year BDS, FUCD&H
Exclusion criteria
Students absent in class students that don't consent to the research
Modern Teaching Method
conventionally used teaching method
Time frame: 2 months
The test will have 10 questions and will be scored from 1-10. 1 being minimum score and 10 maximum. If a students gets 1-4 score it will be considered no knowledge has been gained or retained. A score of 5 or more will be considered gain/retention in knowledge
Time frame: 2 months
knowledge retention will be assessed by giving the same test to the students after 1 month and comparing the scores with the previous scores
Foundation University Islamabad
Other
The Effect of Gamification on the Knowledge of Removable Appliances in Orthodontics: A Randomized Control Trial
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