Carrer del Violinista Vellsola, 37, 08222 Terrassa, Barcelona
Terrassa, Barcelona, 08222, Spain
NCT Number: NCT05956938
The study aims to observe the possible improvement of performance in dynamic visual acuity (DVA), in terms of speed and trajectory, comparing training using action video games and strobe glasses. The results will allow us to understand which visual training is more beneficial for improving dynamic visual acuity in athletes.
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Notify Me18 year–39 year
All sexes
Interventional
Not applicable
Terrassa, Barcelona, 08222, Spain
During the last years there have been several investigations related to the effect of action video games (VA) on the visual system, specifically perceptual and cognitive processes. These investigations indicate that playing VA can be a powerful tool for improving visuo-spatial attention, visuo-motor control, and reaction time. On the other hand, certain studies indicate that the use of stroboscopic glasses can help improve sports performance, and especially dynamic visual acuity , as well as various visual performance skills. The study aims to observe the possible improvement of performance in dynamic visual acuity (DVA), in terms of speed and trajectory, comparing training using action video games and strobe glasses. The results will allow us to understand which visual training is more beneficial for improving dynamic visual acuity in athletes.
Healthy volunteers accepted: Yes
Only the study team can determine whether someone qualifies for participation.
Inclusion criteria
Exclusion criteria
A one-hour training session will be held, divided into 2 30-minute sessions over 2 days. Each session will take into account a gradual increase in the difficulty of the task, divided into three visuomotor and anticipation components (ball size, type of trajectory and distance from the stimulus).
The training sessions will consist of 2 series, and will be based on passing a ball between two people. Every 60 passes the flicker level of the glasses will increase, starting with level 1 (6hz) and ending at level 6 (1.75hz)
A one-hour training session will be held, divided into 2 30-minute sessions over 2 days. Each session will take into account an increase in the difficulty of the task gradually based on the nature of the video game. The video game selected will be ContraIII: Alien Wars, from the Nintendo Mini Classic console.
Time frame: Before the intervention
Dynamic Visual Acuity 1.0 m/s and contrast 100%
Time frame: Immediately after the intervention
Dynamic Visual Acuity 1.0 m/s and contrast 100%
Time frame: 1 month
Dynamic Visual Acuity 1.0 m/s and contrast 100%
Time frame: Before the intervention
Dynamic Visual Acuity 1.0 m/s and contrast 10%
Time frame: Immediately after the intervention
Dynamic Visual Acuity 1.0 m/s and contrast 10%
Time frame: 1 month
Dynamic Visual Acuity 1.0 m/s and contrast 10%
Time frame: Before the intervention
Dynamic Visual Acuity 0,5 m/s and contrast 100%
Time frame: Immediately after the intervention
Dynamic Visual Acuity 0,5 m/s and contrast 100%
Time frame: 1 month
Dynamic Visual Acuity 0,5 m/s and contrast 100%
Time frame: Before the intervention
Dynamic Visual Acuity 0,5 m/s and contrast 10%
Time frame: Immediately after the intervention
Dynamic Visual Acuity 0,5 m/s and contrast 10%
Time frame: 1 month
Dynamic Visual Acuity 0,5 m/s and contrast 10%
Time frame: Before the intervention
Change of attention
Time frame: Immediately after the intervention
Change of attention
Time frame: 1 month
Change of attention
Time frame: Before the intervention
Selective attention and response control
Time frame: Immediately after the intervention
Selective attention and response control
Time frame: 1 month
Selective attention and response control
Time frame: Before the intervention
Simultaneously monitor multiple moving objects.
Time frame: Immediately after the intervention
Simultaneously monitor multiple moving objects.
Time frame: 1 month
Simultaneously monitor multiple moving objects.
Universitat Politècnica de Catalunya
Other
Effect of Training Using Action Video Games and Stroboscopic Glasses on Dynamic Visual Acuity.
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View the official ClinicalTrials.gov record (opens in a new tab)This listing is for discovery and informational purposes only. It is not medical advice, does not guarantee that a study is recruiting, and does not determine eligibility. Contact the study team and a qualified healthcare professional when considering participation.
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