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NCT Number: NCT06859749

Does educatıonal Escape Game Affect Students' motıvatıon, academıc Self-effıcacy and Success Levels: a quası-experımental Study

This is a semi-experimental study. The study aimed to examine the effects of an educational escape game on students' motivation, academic self-efficacy and achievement levels. Students studying in an elderly care program will be included in the study. Students will be divided into 2 groups according to their branches: experimental (educational escape game) and control (question-answer).

H1. Students participating in the escape game will show significantly higher motivation in the "Motivation Scale for Teaching Materials" than students participating in the question-answer method.

H2. Students participating in the escape game will show significantly higher self-efficacy in the "Academic Self-Efficacy Scale" than students participating in the question-answer method.

H3. Students participating in the escape game will show significantly higher success in the "Achievement Test" than students participating in the question-answer method.

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Key information

Age range

18 year–50 year

Sex eligibility

All sexes

Study type

Interventional

Phase

Not applicable

Primary location

Muş Alparslan University

Muş, 49250, Turkey (Türkiye)

Location status: Recruiting

Location contact

Abdulsamed KAYA, Assocaite Proof.

SUB_INVESTIGATOR

Güzel Nur YILDIZ

CONTACT

[email protected]

05380841750

Who can participate

Healthy volunteers accepted: Yes

Only the study team can determine whether someone qualifies for participation.

Inclusion criteria

  • Being over 18 years of age,
  • Receiving education in an elderly care program,
  • Not having previously taken the "Elderly Care Principles and Practices I" and "Elderly Care Principles and Practices II" courses,
  • Providing attendance during data collection processes.
  • Having a phone and internet that can enter Google forms.

Exclusion criteria

  • Being under 18 years of age,
  • Not cooperating,
  • Having previously taken the "Elderly Care Principles and Practices I" and "Elderly Care Principles and Practices II" courses,
  • Being absent.

Treatment and study plan

Education

Other

Students will be given a question-answer application. In order to perform the Escape game for students, 4 stations were prepared in the skills laboratory: "Pulse", "Respiration-Oxygen Saturation", "Blood Pressure", "Body Temperature". Separate scenarios will be prepared for each station.

Primary outcomes

  1. Motivation average

    Time frame: 1 months

    The average scores of the students in the questionnaire used for motivation will be compared.

Sponsors and collaborators

Lead sponsor

Muş Alparslan University

Other

Registry information

Official study title

Does educatıonal Escape Game Affect Students' motıvatıon, academıc Self-effıcacy and Success Levels

Important dates

Study start
2024
Primary completion
2024
Study completion
2025
First posted
Mar 5, 2025
Registry last updated
Mar 5, 2025

OpenTrials presents study information sourced from ClinicalTrials.gov. The official registry record should be consulted for the latest information.

View the official ClinicalTrials.gov record (opens in a new tab)

This listing is for discovery and informational purposes only. It is not medical advice, does not guarantee that a study is recruiting, and does not determine eligibility. Contact the study team and a qualified healthcare professional when considering participation.

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