Faculty of Education, Psychology and Social Work; University of Lleida
Lleida, 25001, Spain
NCT Number: NCT04823338
Good development of executive functions at school has been related to a better adaptation of children in different areas of their daily life and, especially, with adequate academic performance. Taking into account the importance of play in childhood, some interventions aimed at training these cognitive processes have been based on the use of playful elements, such as modern board games. Although it is still an unexplored field of research, some studies with older elementary school children and with ADHD children have found significant improvements in executive functions after training that had the board game as a key intervention element. However, we still do not have studies that have explored the possible cognitive benefits of its use throughout the primary stage with the general population. For this reason, the main objective of this study is to test the effectiveness of a cognitive training program based on modern board games in primary education children (6 to 12 years old).
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Notify Me6 year–12 year
All sexes
Interventional
Not applicable
Lleida, 25001, Spain
As hypotheses, it is established that: i) the experimental group will present a significantly greater improvement in the neuropsychological tasks that measure executive functions and associated cognitive processes compared to the passive control group after the intervention; ii) the experimental group will present a significantly greater improvement in the tests evaluated by their parents after the intervention compared to the passive control group. All hypotheses will be controlled for age, estimate of IQ and socioeconomic status, as well as previous experience in board games and other cognitive activities.
Healthy volunteers accepted: Yes
Only the study team can determine whether someone qualifies for participation.
Inclusion criteria
Exclusion criteria
Online play sessions with modern board and card games guided by the study researchers
Other names: Modern board and card games
Time frame: Baseline and post intervention (after 6 weeks)
Verbal keep track task (Tamnes et al., 2010)
Time frame: Baseline and post intervention (after 6 weeks)
Visuospatial keep track task (Tamnes et al., 2010)
Time frame: Baseline and post intervention (after 6 weeks)
5 digits test (Sedó, 2004)
Time frame: Baseline and post intervention (after 6 weeks)
5 digits test (Sedó, 2004)
Time frame: Baseline and post intervention (after 6 weeks)
TONI-4 (Ruíz-Fernández, 2019)
Time frame: Baseline and post intervention (after 6 weeks)
Phonological and semantic fluency (letter M and animals, ENFEN, Portellano & Martínez-Arias, R. Zumárraga, 2009)
Time frame: Baseline and post intervention (after 6 weeks)
ATENTO (Luque & Sánchez-Sánchez, 2019)
Time frame: Baseline and post intervention (after 6 weeks)
SENA (Sistema de Evaluación de Niños y Adolescentes, Fernández-Pinto, L Santamaría, Sánchez-Sánchez, F Carrasco, & Del Barrio, 2015)
Time frame: Baseline
adapted from "Parent Survey of Typical Child Time Spent in Less-structured Activities" (Barker et al., 2014) In this survey, parents are asked (with the help of their children) about the time their children dedicate to less-structured and recreational activities using a using a 7-point scale (from lowest to highest frequency). High scores on each item mean a higher frequency in that activity. The sum of all the scores on each item (where 1= 'Never' and 7 = 'Daily') results in a typical less-structured activity score.
Time frame: During the intervention
Visual analogue scale created ad hoc
The scale consists of two questions:
Time frame: Baseline
Hollingshead Index (Hollingshead, 1975)
Time frame: Baseline and post intervention (after 6 weeks)
"The Parent Play Beliefs Scale (PPBS)" (Fogle & Mendez, 2006) It consists of 30 items with 5 response options ranging from 1 (Disagree) to 5 (Strongly agree). Two subscales have been considered: a) Play support; b) Acedemic focus.
The Play Support subscale refers to parents' positive beliefs about the relevance of play for children's development and about their participation in play with children. High scores on this subscale indicate that parents enjoy play, prioritize play, and view it as a means of teaching.
The Academic focus subscale is made up of elements about the parents' emphasis on academic skills and the belief that play can promote their development. The Academic focus subscale is made up of elements about the parents' emphasis on academic skills and the belief that play can promote their development. High scores on this subscale would indicate that parents see the academic role of play as important.
Brain In Game scientific-technical service
Other
Conectar Jugando Online: Effectiveness of an Online Modern Board Game-based Cognitive Training to Improve Executive Function in School-age Children by a Randomized Controlled Trial
Acronym: CJ-Online
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