University of Minnesota
Minneapolis, Minnesota, 55455, United States
NCT Number: NCT02963415
The study will implement and test a unique Virtual Reality Cognitive Training (VRCT) combined with concurrent cycling on a recumbent stationary cycle, also known as exergame that seamlessly integrates specific cognitive tasks into a virtual environment and is synchronized with cycling to promote cognition.
Looking for future studies?
Notify Me65 year–99 year
All sexes
Interventional
Not applicable
Minneapolis, Minnesota, 55455, United States
The proposed project will implement and test a unique Virtual Reality Cognitive Training (VRCT) combined with concurrent cycling on a recumbent stationary cycle, also known as exergame that seamlessly integrates specific cognitive tasks into a virtual environment and is synchronized with cycling to promote cognition. Cycling through an interesting virtual environment will motivate and engage the older adult to participate in the exercise, and VRCT could augment cycling's effects on cognition. The purpose of this project is to demonstrate the feasibility and efficacy of the exergame intervention on cognition through two phases. In Phase I, a prototype of the VRCT exergame will be developed, followed by a feasibility testing using a single-group mixed methods design. In Phase II a more fully-featured version of the VRCT exergame will be developed followed by a an RCT which will randomize subjects on a 2:1:1 allocation ratio to 3 parallel groups (exergame:cycling only:attention control). Mixed methods will be used to assess outcomes in both phases.
Healthy volunteers accepted: No
Only the study team can determine whether someone qualifies for participation.
Inclusion criteria
Exclusion criteria
Participants will take part in the exergame, 3 times a week for a month. The session will start for 30-35 minutes of cycling on recumbent stationary cycles in session 1 and progress to moderate intensity for 50 minutes a session. Participants will do warm-up and cool-down activities before and after cycling. While cycling, participants will be playing virtual reality based games. An exercise interventionist will supervise the sessions and monitor participant's conditions and responses to ensure safety.
Time frame: Baseline to 3 months
development of the exergame prototype by 3 months
Time frame: 3-6 months
≥70% subjects adhere to the cycling dose
Time frame: 3-6 months
≥70% subjects adhere to the cognitive training dose
Time frame: 3-6 months
Participants report acceptable usability and satisfaction with the exergame
University of Minnesota
Other
Concurrent Aerobic Exercise and Cognitive Training to Prevent Alzheimer's in At-risk Older Adults
Acronym: VRCT
OpenTrials presents study information sourced from ClinicalTrials.gov. The official registry record should be consulted for the latest information.
View the official ClinicalTrials.gov record (opens in a new tab)This listing is for discovery and informational purposes only. It is not medical advice, does not guarantee that a study is recruiting, and does not determine eligibility. Contact the study team and a qualified healthcare professional when considering participation.
Published trials that share one or more normalized conditions with this study.
NCT06033066
Alzheimer Disease, Brain Diseases
Martinez, California, United States
View Trial DetailsNCT04004767
Alzheimer Disease, Brain Diseases
Birmingham, Alabama, United States
View Trial DetailsNCT03370744
Preclinical Alzheimer's Disease, Subjective Cognitive Decline
Beijing, Beijing Municipality, China
View Trial DetailsNCT04928976
Alzheimer Disease, Alzheimer's Disease (Incl Subtypes)
Santa Ana, California, United States
View Trial Details