Bahcelievler Community dwelling
Istanbul, Turkey (Türkiye)
NCT Number: NCT03175588
The aim of this study is to assess the effectiveness of interactive video-games on mobility and wellbeing and to compare them with activity-based approaches in geriatric population.
100 people living in Bahcelievler nursing home will be evaluated and volunteers who meet the criteria will be included in the study. Persons will be placed in the study groups in consideration of their interests. One group will be included in Nintendo Wii program with balance board, which is the most frequently preferred game consoles in rehabilitation, and video-games will run for 30 minutes two days a week for 8 weeks. The other group will participate a program consisting of various physical activities for the same duration; The results of both groups will be compared with a control group.
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Notify Me65 year–85 year
All sexes
Interventional
Not applicable
Istanbul, Turkey (Türkiye)
100 people living in Bahcelievler nursing home will be evaluated and volunteers who meet the criteria will be included in the study. Persons will be placed in the study groups in consideration of their interests. One group will be included in Nintendo Wii program with balance board, which is the most frequently preferred game consoles in rehabilitation, and video-games will run for 30 minutes two days a week for 8 weeks. The other group will participate a program consisting of various physical activities for the same duration; The results of both groups will be compared with a control group.
Healthy volunteers accepted: Yes
Only the study team can determine whether someone qualifies for participation.
Inclusion criteria
Exclusion criteria
neurological disorders orthopedical problems
-
Nintendo Wii program with balance board, which is the most frequently preferred game consoles in rehabilitation will be used
Time frame: 5 minute
Balance measurement
Time frame: 3 minute
functional ability and balancing
Time frame: 15 minute
quality of life
Time frame: 15 minute
Assessment of emotional situation
Istanbul University
Other
Comparison of Effects of Interactive Video Games and Activity Based Approaches on Mobility and General Well Being in the Elderly
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