Skip to main content
OpenTrials
Completed

NCT Number: NCT03175588

Comparison of Effects of Interactive Video Games in the Elderly

The aim of this study is to assess the effectiveness of interactive video-games on mobility and wellbeing and to compare them with activity-based approaches in geriatric population.

100 people living in Bahcelievler nursing home will be evaluated and volunteers who meet the criteria will be included in the study. Persons will be placed in the study groups in consideration of their interests. One group will be included in Nintendo Wii program with balance board, which is the most frequently preferred game consoles in rehabilitation, and video-games will run for 30 minutes two days a week for 8 weeks. The other group will participate a program consisting of various physical activities for the same duration; The results of both groups will be compared with a control group.

Completed

Looking for future studies?

Notify Me

Key information

Age range

65 year–85 year

Sex eligibility

All sexes

Study type

Interventional

Phase

Not applicable

Primary location

Bahcelievler Community dwelling

Istanbul, Turkey (Türkiye)

About this study

100 people living in Bahcelievler nursing home will be evaluated and volunteers who meet the criteria will be included in the study. Persons will be placed in the study groups in consideration of their interests. One group will be included in Nintendo Wii program with balance board, which is the most frequently preferred game consoles in rehabilitation, and video-games will run for 30 minutes two days a week for 8 weeks. The other group will participate a program consisting of various physical activities for the same duration; The results of both groups will be compared with a control group.

Who can participate

Healthy volunteers accepted: Yes

Only the study team can determine whether someone qualifies for participation.

Inclusion criteria

  • mini mental test score abowe 21 age between 65 and 85

Exclusion criteria

neurological disorders orthopedical problems

-

Treatment and study plan

Virtual Rehabilitation

Other

Nintendo Wii program with balance board, which is the most frequently preferred game consoles in rehabilitation will be used

Primary outcomes

  1. Berg Balance Scale

    Time frame: 5 minute

    Balance measurement

Secondary outcomes

  1. 10-meter walking test

    Time frame: 3 minute

    functional ability and balancing

  2. WHQOL-Bref

    Time frame: 15 minute

    quality of life

  3. Hamilton Depression Scale

    Time frame: 15 minute

    Assessment of emotional situation

Sponsors and collaborators

Lead sponsor

Istanbul University

Other

Registry information

Official study title

Comparison of Effects of Interactive Video Games and Activity Based Approaches on Mobility and General Well Being in the Elderly

Important dates

Study start
2017
Primary completion
2018
Study completion
2018
First posted
Jun 5, 2017
Registry last updated
Feb 26, 2019

OpenTrials presents study information sourced from ClinicalTrials.gov. The official registry record should be consulted for the latest information.

View the official ClinicalTrials.gov record (opens in a new tab)

This listing is for discovery and informational purposes only. It is not medical advice, does not guarantee that a study is recruiting, and does not determine eligibility. Contact the study team and a qualified healthcare professional when considering participation.

Published trials that share one or more normalized conditions with this study.