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OpenTrials
Completed

NCT Number: NCT04592900

Comparing VR and Balance Exercises In Rehabilitation of Adolescent Athletes

Ankle sprains are common injuries in active young people. Most of these injuries recovery quickly on their own, do not require imaging, and do better with early motion and rehabilitation. High ankle sprains and fractures are much less common but more serious. They may require imaging and more treatment.

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Key information

Conditions

Age range

13 year–16 year

Sex eligibility

Male

Study type

Interventional

Phase

Not applicable

Primary location

Nehad Ahmed Youness

Asyut, Egypt

About this study

Phases of rehabilitation for ankle sprain Phase I treatment involves resting and protecting the ankle to permit healing, to prevent further injury, and to control pain and swelling.

Phase II treatment begins once pain and swelling have subsided to the point where the athlete can comfortably bear weight and walk from place to place.

Virtual reality (VR) is a simulated experience that can be similar to or completely different from the real world. Applications of virtual reality can include entertainment (i.e. video games) and educational purposes (i.e. medical or military training). Other, distinct types of VR style technology include augmented reality and mixed reality.

Biodex Balance Training is one of the main tool that used to assess dynamic balance and dynamic limits of stability also it can used as training tool to improve the participant balance training

Who can participate

Healthy volunteers accepted: No

Only the study team can determine whether someone qualifies for participation.

Inclusion criteria

  • Children will have sustained lateral ankle sprain (grade II).
  • Their age was ranging from 13-16 years
  • All children with stable medical and psychological status.
  • They will able to follow the verbal commands or instructions during testing.

Exclusion criteria

  • Children with ankle or foot deformity
  • Unstable medical and psychological status.
  • Children not able to follow the verbal commands or instructions during testing
  • Children with any disorder affecting balance.

Treatment and study plan

balance exercising

Other

selected physical therapy program strengthening the muscles of upper and lower limbs, balancing exercise, gait training in open environment,stretching for elbow flexors and forearms pronators,lower limb hip flexors and knee extensor and ankle dorsiflexors

Primary outcomes

  1. dynamic balance test

    Time frame: antro-posterior stability index at day 0

    antro-posterior stability index

  2. dynamic balance test

    Time frame: antro-posterior stability index at day 90

    antro-posterior stability index

  3. dynamic balance test

    Time frame: medio-lateral stability index at day 0

    medio-lateral stability index

  4. dynamic balance test

    Time frame: medio-lateral stability index at day 90

    medio-lateral stability index

  5. dynamic balance test

    Time frame: overall stability index at day 0

    overall stability index

  6. dynamic balance test

    Time frame: overall stability index at day 90

    overall stability index

Sponsors and collaborators

Lead sponsor

South Valley University

Other

Registry information

Official study title

Virtual Reality Versus Biodex Balance Training In Adolescent Athletes With Chronic Ankle Instability.

Important dates

Study start
2018
Primary completion
2020
Study completion
2020
First posted
Oct 19, 2020
Registry last updated
Mar 9, 2021

OpenTrials presents study information sourced from ClinicalTrials.gov. The official registry record should be consulted for the latest information.

View the official ClinicalTrials.gov record (opens in a new tab)

This listing is for discovery and informational purposes only. It is not medical advice, does not guarantee that a study is recruiting, and does not determine eligibility. Contact the study team and a qualified healthcare professional when considering participation.

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