Palacky University
Olomouc, Czechia
Location status: Recruiting
NCT Number: NCT07509489
This Randomized Control Trial evaluates the impact of different gamification-based incentive schemes (levels, streaks and their combination) on adherence to target behaviors in children. Participants are randomized into four groups with different types of motivational frameworks.
Interested in participating?
Request Info9 year–12 year
All sexes
Interventional
Not applicable
Olomouc, Czechia
Location status: Recruiting
Healthy volunteers accepted: No
Only the study team can determine whether someone qualifies for participation.
Inclusion criteria
Children aged 9-12 years Regular smartphone use (at least 4 days per week) Has access to a smartphone throughout most of the day Brings a smartphone to school Owns a personal smartphone with a touchscreen Owns a smartphone with Android operating system (version 9 or higher) Has access to mobile internet on their device Is allowed to use a smartphone at school during breaks (e.g., lunch or longer breaks) for questionnaire completion and to wear a smartwatch Native Czech speaker
Exclusion criteria
Does not meet one or more of the inclusion criteria Has a sibling already enrolled in the study
Participants use a mobile application with gamification elements. Daily completion of target behaviors maintains engagement streaks. Longer streaks unlock virtual items and higher-value financial rewards.
Participants use a mobile application that incorporates gamification elements. Completing target behaviors within the app earns points, which contribute to progression through predefined levels. Advancement to higher levels results in higher financial rewards.
Participants use a mobile application with gamification elements. Points earned from completing target behaviors contribute to level progression, while consecutive daily engagement unlocks streak-based rewards. Both mechanisms operate simultaneously to provide financial incentives for achievement and consistency.
Participants use a mobile application that includes gamification elements (e.g., points, levels, or streak indicators) as part of the user interface. However, these in-app gamification features are not financially incentivized. Monetary rewards are determined by questionnaire compliance.
Time frame: 14 days
Participants are rewarded for completing study questionnaires using a combination of points, streaks, and level-based bonuses to encourage adherence and long-term engagement.
Streaks are designed to reinforce consistent participation and habit formation. Streak: 22 CZK
Each level unlock provides a financial reward:
1 level = 450 CZK
A hybrid incentive structure can be applied:
Streak reward: 10 CZK per streak milestone Level reward: 250 CZK per level achieved
Contact information is provided by the study sponsor or research team.
Jan Dygrýn, Ph.D
CONTACT
Jana Pelclová, prof.
CONTACT
Palacky University
Other
Effect of Gamification-Based Incentive Schemes on Behavioral Adherence in Children
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View the official ClinicalTrials.gov record (opens in a new tab)This listing is for discovery and informational purposes only. It is not medical advice, does not guarantee that a study is recruiting, and does not determine eligibility. Contact the study team and a qualified healthcare professional when considering participation.
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