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Completed

NCT Number: NCT02252874

Can Entertaining Action-video Games Enhance Dynamic Visual Function and Improve Balance? A Randomized Controlled Trial.

This project is aimed to find out whether action video games can enhance dynamic visual function and improve balance function in the community-dwelling older adults. It is also aimed to examine the relationship between dynamic visions and balance functions.

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Key information

Age range

60 year and older

Sex eligibility

All sexes

Study type

Interventional

Phase

Not applicable

Primary location

Allen MY Cheong

Hong Kong, China

About this study

Balance control is an important component even in a very simple daily task like walking. However, as we age, our physical and visual function would gradually deteriorate even in the absence of health or eye problems. Improving elderly balance control through different training is one way to prevent falls. In our project, we investigate the use of action video games, which is easy-to-find and entertaining, as a visual function trainer to improve balance of older adults.

We hypothesize that the training would show an improvement in both balance and dynamic vision. Our primary hypothesis is that postural sway in static and dynamic balance measures will improve after action video-game intervention. For secondary outcome measures, we hypothesize that the training will improve dynamic visual function (as measured by dynamic visual acuity and dynamic contrast sensitivity), and visual attention measures (as measured by useful field of view, multiple object tracking and spatial attention).

Who can participate

Healthy volunteers accepted: Yes

Only the study team can determine whether someone qualifies for participation.

Inclusion criteria

  • Ability to understand and speak Cantonese
  • No formal training or regular practice of balance function (e.g. Tai-chi)
  • Little and preferably no video-game experience
  • Best corrected distance acuity of 0.2 logMAR or better

Exclusion criteria

  • Any diagnosed ocular diseases and ocular-motor abnormalities
  • Suffering form severe medical problems or self reported neurological or cognitive disorders
  • Suffering from physical impairments or physical limitations restricting them from training
  • Having self reported vestibular or cerebellar dysfunction, history of vertigo or severe hearing loss
  • Suffering from crippling arthritis, or a recent fracture of lower limb
  • Planned major surgery during the trial

Treatment and study plan

Slow-paced action video game

Behavioral

20 hours slow-paced action video games

Fast-paced action video game

Behavioral

20 hours fast-paced action video games

Control

Behavioral

20 hours leisure activities

Primary outcomes

  1. Static and dynamic postural sway on forced platform

    Time frame: Change from baseline at week 8 and change from baseline at week 16

    • Static Balance - postural sway when standing on firm or foam surface.
    • Dynamic Balance:
    • Limits of stability (LOS)
    • Sequential weight shifting test (SWS)

Secondary outcomes

  1. Grating visual acuity at different moving speeds

    Time frame: Change from baseline at week 8 and change from baseline at week 16

    Dynamic visual function measure - Grating visual acuity is measured with different moving speeds

  2. Useful Field of View (UFOV)

    Time frame: Change from baseline at week 8 and change from baseline at week 16

    One of the visual attention measures - Useful Field of View (UFOV)

  3. Multiple tracking objects (MOT)

    Time frame: Change from baseline at week 8 and change from baseline at week 16

    One of the visual attention measures - Multiple tracking objects (MOT)

Sponsors and collaborators

Lead sponsor

The Hong Kong Polytechnic University

Other

Collaborators

  • University of California, Berkeley
  • University of Waterloo

Registry information

Official study title

Can Entertaining Action-video Games Enhance Dynamic Visual Functions and Improve Balance? A Randomized Controlled Trial.

Important dates

Study start
2014
Primary completion
2017
Study completion
2017
First posted
Sep 30, 2014
Registry last updated
Feb 23, 2018

OpenTrials presents study information sourced from ClinicalTrials.gov. The official registry record should be consulted for the latest information.

View the official ClinicalTrials.gov record (opens in a new tab)

This listing is for discovery and informational purposes only. It is not medical advice, does not guarantee that a study is recruiting, and does not determine eligibility. Contact the study team and a qualified healthcare professional when considering participation.