Walking
Behavioral6 minute casual walk
NCT Number: NCT04674436
This study will ask ranked first person shooters in esports to participate on three separate days from their home computer to test executive function prior tp play and following two hours of play. One testing day will incorporate a 6 minute walk break, another day will incorporate a 6 minute rest break, and the third day will be continuous play. Executive tests will be administered electronically prior to game play and post game play.
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Notify Me18 year–25 year
All sexes
Interventional
Not applicable
New York Institute of Technology, Old Westbury, New York, United States
A ranked first person shooter player will play for two hours each session, and on separate days will take a 6 minute walking break or a 6 minute resting break within 2 hours of game play. This study is virtual and you may play from your regular home gaming computer. The third day will be continuous play.
The study will take place on 3 separate days. Preferably 2 -3 days in -between testing days.
Healthy volunteers accepted: Yes
Only the study team can determine whether someone qualifies for participation.
Inclusion criteria
1. Women or men 18-25 years of age 2. Play first-person shooter games with a ranking of "gold" or higher (self reported).
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Exclusion criteria
1. Any participants that do not have a competitive ranking 2. Any participants that are colorblind (self reported) 3. Any participants that have sustained previous hand injuries within the last year, or suffer from chronic wrist pain.
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6 minute casual walk
Time frame: 2 hours
The primary purpose of this study is to evaluate executive function changes following a 6-minute walking break to a 6 minute resting break in competitive esport players following 60 minutes of prolonged play
New York Institute of Technology
Other
Can a 6-minute Walking or Resting Break Improve Executive Function and Gaming
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