Skip to main content
OpenTrials
Completed

NCT Number: NCT01643915

Behavior Management Using Audiovisual Tools

The aim of the study was to assess whether the behavior, anxiety, and pain of pediatric patients during dental treatment improves when a cartoon film is viewed or a videogame is played as methods of distraction.

Completed

Looking for future studies?

Notify Me

Key information

Age range

4 year–9 year

Sex eligibility

All sexes

Study type

Interventional

Phase

Not applicable

Primary location

Universitat Internacional de Catalunya

Sant Cugat del Vallès, Barcelona, 08195, Spain

About this study

Each patient required a minimum of 2 visits for restorative treatment in a mandibular quadrant and had undergone a previous restorative dental experience. All parents or guardians of the children who participated in the study were informed about the study before enrolment, and gave their voluntary consent. Each visit lasted approximately 35 minutes and involved restorative treatment in a mandibular quadrant with an alveolar nerve block. The parents were not present in the operating room during the treatment. The maximum time between the 2 treatment sessions was 2 weeks. Before the start of each treatment session, as a part of the standard process of a paediatric dental visit, the child was given an explanation as to what the visit would comprise, with the aim of interrupting the treatment as little as possible. The children knew at the beginning of the first appointment (control) that they would be able to watch a movie or play a videogame during their next visit.

Who can participate

Healthy volunteers accepted: Yes

Only the study team can determine whether someone qualifies for participation.

Inclusion criteria

  • Patients aged 4-9 years.
  • Patients who required a minimum of 2 visits for restorative treatment.
  • Patients who had previously shown disruptive behavior (Frankl Behavior Rating Scale 1 or 2) during dental restorative treatment or pulp therapy.

Exclusion criteria

  • Patients with reduced audiovisual capabilities.
  • Patients with psychological disorders.

Treatment and study plan

No distraction method

Behavioral

Patients with conventional treatment. No distraction method during the treatment visits.

Distraction method

Behavioral

Patients will see a cartoon film in a screen attached to the ceiling, just above the dental chair during the second treatment visit.

Primary outcomes

  1. Global behavior during the treatment

    Time frame: 14 days

Secondary outcomes

  1. Parental perception of patients' anxiety

    Time frame: 14 days

  2. Self-reported anxiety during the treatment

    Time frame: 14 days

  3. Pain during the treatment

    Time frame: 14 days

  4. Heart rate during the treatment measures in different time points

    Time frame: 14 days

  5. Degree of acceptance of the distraction method by the pediatric patient

    Time frame: 14 days

Sponsors and collaborators

Lead sponsor

Universitat Internacional de Catalunya

Other

Registry information

Official study title

Behavior Management Using Audiovisual Tools in Pediatric Dental Patients

Important dates

Study start
2012
Primary completion
2015
Study completion
2015
First posted
Jul 18, 2012
Registry last updated
May 10, 2021

OpenTrials presents study information sourced from ClinicalTrials.gov. The official registry record should be consulted for the latest information.

View the official ClinicalTrials.gov record (opens in a new tab)

This listing is for discovery and informational purposes only. It is not medical advice, does not guarantee that a study is recruiting, and does not determine eligibility. Contact the study team and a qualified healthcare professional when considering participation.