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NCT Number: NCT06910995

Augmented Reality Location-Based Games on Physical Activity

This study aims to examine the effects of an augmented reality location-based game intervention on behavioral and psychological factors related to physical activity among middle-aged and older adults. The study adopts a quasi-experimental design, targeting community-dwelling individuals aged 40-59 or 60 and above, who engage in sedentary work patterns exceeding 6 hours daily. Recruitment is scheduled to commence in February 2025 at the Xinyi Health Service Center in Taipei City. Participants will be assigned to either the experimental group or the control group based on enrollment timing. A minimum of 41 participants will be recruited, divided into two experimental groups and two control groups. The experimental group will participate in an augmented reality location-based game featuring different step count goals every two weeks, daily step count reporting, and goal achievement encouragement. The control group will maintain their usual routines without any intervention. The intervention will last for 8 weeks. Research instruments will include a basic demographic questionnaire, the short-form Taiwan Physical Activity Questionnaire, the Exercise Self-Efficacy Scale, the Exercise Motivation and Barriers Scale, blood pressure measurements, and the Quality of Life Scale.

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Key information

Age range

40 year and older

Sex eligibility

All sexes

Study type

Interventional

Phase

Not applicable

Primary location

Who can participate

Healthy volunteers accepted: Yes

Only the study team can determine whether someone qualifies for participation.

Inclusion criteria

  • Meet one of the following conditions: middle-aged to senior citizens aged 40 to 59 years old or senior citizens aged 60 years old or older who work more than 6 hours a day in a sedentary lifestyle
  • Able to walk independently without the use of aids.
  • Have a smart phone with an application (Pikmin Bloom) that can be installed and can access the Internet and GPS.

Exclusion criteria

  • Patients who have been diagnosed by a doctor as suffering from dementia, mental illness or major diseases.
  • Those who are unable to do intense exercise as mentioned in the medical advice.
  • Those who cannot go out for long time, such as family caregivers.
  • Those who have regular exercise habits: average daily steps over 5,000 steps or 30 minutes of leisure-type physical activity more than 3 times a week.
  • Those who will not use the AR adaptive game (Pikmin Bloom) at the end of the 2-day test period.

Treatment and study plan

AR location-based game

Behavioral

This study aims to utilize the AR location-based game Pikmin Bloom to gradually encourage middle-aged and older adults in the community to develop a habit of walking outdoors. A step goal will be set every two weeks to progressively increase daily walking activity. By integrating the AR game with a LINE chatbot for feedback and engagement, this approach aims to motivate older adults, enhance their willingness to go outside, and increase their daily step count.

Primary outcomes

  1. International Physical Activity Questionnaire short-form

    Time frame: Baseline, through study completion, an average of 12 weeks

    It consists of 7 items that ask about physical activity over the last 7 days. These items cover vigorous activities, moderate activities, walking, and sitting (MET-minute/week)

  2. Exercise Self-Efficacy Scale

    Time frame: Baseline, through study completion, an average of 12 weeks

    Participants achieved a response if they scored an exercise self-efficacy score between 1 and 10.

  3. The Exercise Motivation and Barriers Scale

    Time frame: Baseline, through study completion, an average of 12 weeks

    It typically includes a series of statements related to exercise benefits and barriers. Participants rate their agreement with each statement on a Likert scale (5 strongly agree to 1 strongly disagree)

  4. WHO Quality of Life Scale.

    Time frame: Baseline, through study completion, an average of 12 weeks

    A shorter version with 26 questions. The scale evaluates various aspects of life, including physical health, psychological state, social relationships, and environmental factors, scored between 1 and 5.

Secondary outcomes

  1. Blood pressure

    Time frame: Baseline, through study completion, an average of 12 weeks

    Electronic blood pressure monitor

  2. Body composition

    Time frame: Baseline, through study completion, an average of 12 weeks

    Tanita Body composition monitors

Study contacts

Contact information is provided by the study sponsor or research team.

Hsin-Yen Yen, PhD

CONTACT

[email protected]

+886-2-27361661 ext. 6326

Sponsors and collaborators

Lead sponsor

Taipei Medical University

Other

Registry information

Official study title

The Impact of Augmented Reality Location-Based Games on Physical Activity in Middle-Aged and Older Adults.

Acronym: AR on PA

Important dates

Study start
2025
Primary completion
2025
Study completion
2025
First posted
Apr 4, 2025
Registry last updated
Apr 4, 2025

OpenTrials presents study information sourced from ClinicalTrials.gov. The official registry record should be consulted for the latest information.

View the official ClinicalTrials.gov record (opens in a new tab)

This listing is for discovery and informational purposes only. It is not medical advice, does not guarantee that a study is recruiting, and does not determine eligibility. Contact the study team and a qualified healthcare professional when considering participation.

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