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OpenTrials
Completed

NCT Number: NCT03722251

Active Video-game Playing and Food Intake in Children

The purpose of this experiment is to investigate the effect of active video game playing for 30 minutes on food intake and subjective appetite. The investigators hypothesize that video game playing will affect food intake in children. Food intake will be measured at 30 minutes following a glucose (50g glucose in 250ml of water) or sweetened non-caloric (150mg Sucralose® in 250ml of water) beverage with or without active video game playing. Subjective appetite will be measured at 0, 15, 30 and 60 minutes.

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Key information

Age range

9 year–14 year

Sex eligibility

All sexes

Study type

Interventional

Phase

Not applicable

Primary location

School of Nutrition, Ryerson University

Toronto, Ontario, M5B 2K3, Canada

Who can participate

Healthy volunteers accepted: Yes

Only the study team can determine whether someone qualifies for participation.

Inclusion criteria

healthy boys with no emotional, behavioral or learning problems

Exclusion criteria

  • Exclusion criteria are children with significant behavioral or emotional difficulties, those with dietary restrictions, or those taking medications.

Treatment and study plan

Glucose beverage, control beverage, glucose beverage and active video game playing, control beverage and active video game playing

Behavioral

Primary outcomes

  1. Food Intake (kcal)

    Time frame: 30 minutes after treatment

  2. Subjective appetite (mm)

    Time frame: baseline and then 15, 30, and 60 minutes after preload consumption

    subjective appetite assessed by motivation-to-eat visual analogue scale. The scale range is between 0 and 100 mm. Higher scores represent higher appetite

Secondary outcomes

  1. Subjective Mood (mm)

    Time frame: baseline and then 15, 30, and 60 minutes after preload consumption

    Measured using visual analogue scale (mm). Each VAS is a 100 mm line where they will place a pencil mark to describe their feelings.

Sponsors and collaborators

Lead sponsor

Toronto Metropolitan University

Other

Registry information

Official study title

Active Video-game Playing and a Glucose Preload on Food Intake Regulation in Children

Important dates

Study start
2012
Primary completion
2015
Study completion
2015
First posted
Oct 26, 2018
Registry last updated
Oct 29, 2018

OpenTrials presents study information sourced from ClinicalTrials.gov. The official registry record should be consulted for the latest information.

View the official ClinicalTrials.gov record (opens in a new tab)

This listing is for discovery and informational purposes only. It is not medical advice, does not guarantee that a study is recruiting, and does not determine eligibility. Contact the study team and a qualified healthcare professional when considering participation.

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