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NCT Number: NCT06626100

A Digital Game on Promoting Family Well-being

Advances in information communication technologies (ICT) allow for ICT-assisted health promotion to become more common. Integrating ICT in health promotion has been suggested to offer many advantages compared to traditional approaches to promote family well-being. Research has also shown the positive effects of game-based approaches in enhancing health promotion interventions, especially with children. We will develop and conduct an online survey to assess the use of games and gamification for health promotion, as well as a family-based randomized controlled trial to promote healthy living.

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Key information

Age range

10 year and older

Sex eligibility

All sexes

Study type

Interventional

Phase

Not applicable

Primary location

About this study

With growing emphasis on the development and maintenance of healthy lifestyles, the family role has increasing importance. A family-based health promotion strategy can be instrumental in helping disseminate and reinforce knowledge and behaviours on family well-being and better equip families to protect themselves and promote family well-being beyond the COVID-19 pandemic. Additionally, the pandemic led to increased sedentary behavior and unhealthy eating. New, innovative health promotion strategies and approaches to increase physical activity and healthy diet and enhance well-being are needed.

This study aims to investigate and use a game-based approach to enhance knowledge and behaviours on healthy living and family well-being. We will conduct quantitative and qualitative evaluation. The findings would provide evidence of the feasibility and effectiveness of such an approach in a family-based context. It would also guide the direction for future health education and awareness trials and related projects and campaigns for health promotion efforts and to help improve family well-being in the Hong Kong community and elsewhere.

Who can participate

Healthy volunteers accepted: Yes

Only the study team can determine whether someone qualifies for participation.

Inclusion criteria

  • Chinese-speaking;
  • Parental consent for those under 18;
  • Able to understand and play the game;
  • Has a smartphone.

Exclusion criteria

  • Individuals who cannot meet the inclusion criteria.

Treatment and study plan

Exercise-themed game

Behavioral

The intervention includes three parts: quiz questions on knowledge on and benefits of exercise; monitored step count using smartphone tracker; whatsapp reminders on the benefits of exercise.

Diet-themed game

Behavioral

The intervention includes two parts: quiz questions on knowledge on and benefits of healthy diet; whatsapp reminders on the benefits of healthy diet.

Primary outcomes

  1. Step count

    Time frame: Baseline and one month

    Average daily step count

Secondary outcomes

  1. Perceived improved family happiness

    Time frame: Baseline and one month

    Change assessed by a validated one-item Family Happiness scale (score from 0 to 10, higher scores indicate more family happiness).

  2. Game satisfaction score

    Time frame: One month

    Overall game rating (on a scale of 0-5, higher scores indicate higher satisfaction).

  3. Family well-being knowledge and behaviors

    Time frame: Baseline and one month

    Change assessed by outcome-based questions (scores from 0 to 10, higher scores indicate better knowledge and behaviors)

  4. Self-reported healthy habits

    Time frame: Baseline and one month

    Change assessed by frequency-based questions related to exercise levels and consumption of fruits and vegetables (scores from 0 to 7 days, higher scores indicate more engagement in healthy habits)

Study contacts

Contact information is provided by the study sponsor or research team.

Agnes Y Lai, PhD

CONTACT

[email protected]

85239176779

Shirley M Sit, MPhil

CONTACT

[email protected]

Sponsors and collaborators

Lead sponsor

The University of Hong Kong

Other

Registry information

Official study title

SMART Family-Link Project: A Digital Game on Promoting Family Well-being

Important dates

Study start
2024
Primary completion
2025
Study completion
2026
First posted
Oct 3, 2024
Registry last updated
Oct 3, 2024

OpenTrials presents study information sourced from ClinicalTrials.gov. The official registry record should be consulted for the latest information.

View the official ClinicalTrials.gov record (opens in a new tab)

This listing is for discovery and informational purposes only. It is not medical advice, does not guarantee that a study is recruiting, and does not determine eligibility. Contact the study team and a qualified healthcare professional when considering participation.

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