Burdur Mehmet Akif Ersoy University
Burdur, 15030, Turkey (Türkiye)
NCT Number: NCT07803172
The goal of this study is to learn how artificial intelligence-supported digital games and exercise activities affect children with autism spectrum disorder and typically developing children aged 6 to 10 years. The main questions it aims to answer are:
Do the digital game and exercise activities improve children's motor skills? Do the activities affect repetitive behaviors, working memory, and brain activity?
Researchers will compare children who take part in the digital game and exercise activities with children who do not take part in these activities.
Participants will complete assessments before and after the study. Children in the intervention group will take part in artificial intelligence-supported digital game and exercise activities. Researchers will assess children's motor skills, working memory, behaviors, and brain activity.
Trial opening soon.
Get Notified6 year–10 year
All sexes
Interventional
Not applicable
Burdur, 15030, Turkey (Türkiye)
This study will examine the effects of artificial intelligence-supported digital game and exercise applications on children with autism spectrum disorder and typically developing children using a holistic approach. The study will include 60 children aged 6 to 10 years, including 30 children with autism spectrum disorder and 30 typically developing children.
Participants will be assigned to intervention and control groups. The intervention group will include 15 children with autism spectrum disorder and 15 typically developing children. The control group will include 15 children with autism spectrum disorder and 15 typically developing children. Children in the intervention group will participate in artificial intelligence-supported digital game and exercise activities, while children in the control group will not receive this intervention.
The study will examine changes in motor skills, repetitive behaviors, working memory, and brain activity. Quantitative assessments will include standardized measures and electroencephalography (EEG). Qualitative information will also be collected from parents to provide a broader understanding of children's experiences and development.
Healthy volunteers accepted: Yes
Only the study team can determine whether someone qualifies for participation.
Inclusion criteria
Exclusion criteria
The intervention consists of a 10-week movement-based digital game program specifically developed for children aged 6-10 years. Participants in the intervention groups will attend two sessions per week, with each session lasting approximately 60 minutes. Sessions include warm-up, movement-based digital game activities, and cool-down. The digital games are delivered using an interactive projection system and require children to perform active body movements in response to visual and game-based tasks. Activities progressively target balance, coordination, locomotor skills, object control, hand-eye coordination, bilateral coordination, rhythm, reaching, jumping, changing direction, body awareness, and target-directed movements. Game difficulty and movement demands are progressively adjusted throughout the intervention period.
Time frame: Baseline and immediately after the 10-week intervention
Motor skill performance will be assessed using the Bruininks-Oseretsky Test of Motor Proficiency, Second Edition, Short Form (BOT-2 SF). The assessment provides a total motor proficiency score based on tasks evaluating different aspects of motor performance. Higher scores indicate better motor performance.
Time frame: Baseline and immediately after the 10-week intervention
Repetitive behaviors will be assessed using the Turkish Version of the Repetitive Behavior Scale-Revised (TEDÖ-R-TV). The total score obtained from the scale will be used to evaluate change in repetitive behaviors from pre-intervention to post-intervention.
Time frame: Baseline and immediately after the 10-week intervention
Working memory will be assessed using the Working Memory Scale (ÇBÖ) developed by Ergül, Özgür-Yılmaz, and Demir. The scale assesses four domains: verbal short-term memory, visual short-term memory, verbal working memory, and visual working memory, through nine subscales. Pre-intervention and post-intervention scores will be compared to evaluate changes in working memory performance.
Time frame: Baseline and immediately after the 10-week intervention
Brain activity will be assessed using electroencephalography (EEG) before and after the intervention. EEG recordings will be used to evaluate changes in brain activity associated with the artificial intelligence-supported digital game and exercise intervention.
Contact information is provided by the study sponsor or research team.
Burdur Mehmet Akif Ersoy University
Other
Examining the Effects of Artificial Intelligence-Supported Digital Game and Exercise Applications on Children With Autism and Typically Developing Children With a Holistic Approach
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