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NCT Number: NCT07800793

Effects of a Mobile Game in Menopausal Women

The goal of this clinical trial is to evaluate the effect of a mobile game-based cognitive intervention on brain fog and psychological well-being in menopausal women aged 45-55 years. The main questions it aims to answer are:

Are Brain Fog Scale scores lower among women in the mobile game intervention group compared with women in the control group? Are Warwick-Edinburgh Mental Well-Being Scale scores higher among women in the mobile game intervention group compared with women in the control group? Do women participating in the mobile game intervention demonstrate greater reductions in Brain Fog Scale scores and greater improvements in Warwick-Edinburgh Mental Well-Being Scale scores after the intervention compared with their baseline measurements?

Researchers will compare participants receiving the mobile game-based cognitive intervention with participants receiving routine follow-up only to determine the effectiveness of the intervention on brain fog and psychological well-being.

Participants will:

Complete baseline assessments using the Brain Fog Scale and the Warwick-Edinburgh Mental Well-Being Scale.

Be randomly assigned to either the intervention group or the control group. Use the cognitive training mobile game for 15 minutes per day, 5 days per week, for 6 weeks if assigned to the intervention group.

Receive routine follow-up only if assigned to the control group. Complete post-intervention assessments at the end of the 6-week study period.

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Key information

Age range

45 year–55 year

Sex eligibility

Female

Study type

Interventional

Phase

Not applicable

Primary location

İstanbul Medipol University Mega Hospital

Istanbul, Mrs, Turkey (Türkiye)

Location contact

Nazire BAHAR, Lecturer

CONTACT

[email protected]

905540070907

Nazire BAHAR, Lecturer

PRINCIPAL_INVESTIGATOR

About this study

Menopause is a natural stage in a woman's life characterized by hormonal changes that may affect physical, psychological, and cognitive health. In addition to vasomotor symptoms, many women report cognitive difficulties during the menopausal transition, commonly referred to as "brain fog." Brain fog encompasses subjective experiences such as reduced concentration, forgetfulness, slower information processing, and difficulties in maintaining attention. These cognitive challenges may negatively influence daily functioning, work productivity, self-confidence, and overall quality of life.

Psychological well-being is another important aspect of women's health during menopause. Hormonal fluctuations, aging-related changes, and psychosocial factors may contribute to declines in well-being. Cognitive difficulties and psychological well-being are closely interrelated, as persistent cognitive concerns may increase emotional distress and negatively affect individuals' perceptions of their mental health and well-being.

Digital health interventions have gained increasing attention as accessible and scalable approaches for supporting health promotion and symptom management. Among these interventions, mobile games offer opportunities to engage users through interactive and motivating activities while facilitating learning and cognitive stimulation. Cognitive training exercises delivered through mobile games may support cognitive functions such as attention, working memory, cognitive flexibility, verbal fluency, and visual memory. However, evidence regarding the effectiveness of mobile game-based cognitive interventions specifically designed for menopausal women remains limited.

The mobile game used in this study was developed to provide cognitive training through gamified activities targeting multiple cognitive domains. The intervention incorporates structured exercises intended to support attention, memory, problem-solving, and cognitive flexibility while promoting sustained engagement through an interactive digital format.

This study will investigate whether participation in a mobile game-based cognitive intervention can improve cognitive functioning related to brain fog and enhance psychological well-being among menopausal women. The findings are expected to contribute to the growing evidence base on non-pharmacological digital interventions and may support the development of accessible, low-cost, and sustainable approaches for promoting cognitive and psychological health during menopause.

Who can participate

Healthy volunteers accepted: No

Only the study team can determine whether someone qualifies for participation.

Inclusion criteria

Women aged 45-55 years Able to read and write in Turkish Able to use a smartphone (Android or iOS) Amenorrhea for at least 12 months Willing to participate and provide written informed consent

Exclusion criteria

Diagnosis of serious neurological disorders such as dementia, Alzheimer's disease, epilepsy, or multiple sclerosis Diagnosis of severe psychiatric disorders such as major depression, bipolar disorder, or schizophrenia Regular use of medications that may significantly affect cognitive function, including antiepileptics, antiparkinsonian drugs, antipsychotics, or antidepressants Participation in cognitive training, memory training, or a similar digital intervention within the last 6 months Visual, auditory, or motor impairments that would prevent the use of the mobile application Participants scoring within the lowest 25% quartile (Q1) on the Brain Fog Scale

Treatment and study plan

Menopause Mobile Game

Behavioral

Participants in the intervention group will use a mobile game specifically designed for menopausal women to support cognitive functioning. The game includes interactive exercises and activities targeting attention, memory, processing speed, and other cognitive skills. Participants will use the mobile game throughout the intervention period in addition to routine care.

Other names: Menopause Education and Self-Management Mobile Game

Primary outcomes

  1. Brain fog

    Time frame: Baseline and Week 6

    Change in brain fog severity scores measured using the Brain Fog Scale among menopausal women from baseline to post-intervention assessment.

Secondary outcomes

  1. Change in Warwick-Edinburgh Mental Well-Being Scale (WEMWBS) Score

    Time frame: Baseline and Week 6

    The effect of the mobile game intervention on psychological well-being among menopausal women will be assessed by evaluating the change in the total Warwick-Edinburgh Mental Well-Being Scale (WEMWBS) score between baseline and Week 6. Higher scores indicate better mental well-being.

Study contacts

Contact information is provided by the study sponsor or research team.

Nazire BAHAR

CONTACT

[email protected]

905540070907

Sponsors and collaborators

Lead sponsor

Medipol University

Other

Collaborators

  • Istanbul University - Cerrahpasa

Registry information

Official study title

The Effects of Mobile Gaming on Brain Fog and Psychological Well-Being Among Menopausal Women

Important dates

Study start
2026
Primary completion
2027
Study completion
2027
First posted
Sep 2, 2026
Registry last updated
Sep 2, 2026

OpenTrials presents study information sourced from ClinicalTrials.gov. The official registry record should be consulted for the latest information.

View the official ClinicalTrials.gov record (opens in a new tab)

This listing is for discovery and informational purposes only. It is not medical advice, does not guarantee that a study is recruiting, and does not determine eligibility. Contact the study team and a qualified healthcare professional when considering participation.

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