Knoppi - Clinical Skills Centre, Faculty of Medicine, University of Oulu
Oulu, North Ostrobothnia, 90220, Finland
Location status: Recruiting
NCT Number: NCT07147322
This medical education study investigates stress levels among undergraduate medical students during basic life support (BLS) training. It compares traditional face-to-face teaching session with virtual reality (VR) training simulating a resuscitation scenario in a public place. We will measure heart rate, heart rate variability, and self-reported stress to assess acute stress responses. The study also examines physical sensations related to VR, the realism of the virtual environment, and the suitability of VR for BLS training.
Interested in participating?
Request Info18 year–30 year
All sexes
Interventional
Not applicable
Oulu, North Ostrobothnia, 90220, Finland
Location status: Recruiting
Cardiac arrest is a major cause of mortality, with survival depending heavily on timely and effective cardiopulmonary resuscitation (CPR). Basic life support (BLS) training teaches recognition of cardiac arrest, calling for help, providing chest compressions and ventilations, and using an automated external defibrillator (AED). For healthcare students, regular BLS training is essential but often limited by time, resources, and staff availability. Simulation-based training provides safe practice opportunities, but traditional methods can be resource-intensive.
Virtual reality (VR) offers an alternative, enabling immersive, interactive training with lower resource requirements. VR can simulate realistic resuscitation scenarios in varied environments, potentially increasing engagement, situational awareness, and learning outcomes. However, VR may also induce physical symptoms such as nausea or dizziness, and its effectiveness compared with conventional training remains under investigation.
This pilot study compares conventional face-to-face BLS training with VR-based training delivered via head-mounted displays simulating a public cardiac arrest. The primary objective is to evaluate stress responses between the two methods, measured physiologically by heart rate variability (HRV) and psychologically by validated stress and workload questionnaires. Secondary objectives are to assess VR-related physical symptoms, the perceived realism and usability of the VR environment, and its suitability as a BLS teaching method.
The VR environment replicates a public setting with bystanders and distractions. Compressions are performed on a manikin mapped to a virtual patient, with real-time feedback on depth and rate. A virtual AED is integrated into the simulation.
Sixty first- or second-year medical students will be randomized to VR-based or conventional manikin-based BLS training (30 per group). Exclusion criteria include pregnancy, prior healthcare experience, and BLS training within the past six months. Previous VR experience will be recorded.
Physiological stress will be recorded using a three-lead surface ECG (Bittium Faros 180, Finland), providing continuous heart rate and HRV data. Approximately three hours of data will be collected, including baseline rest, training, and post-session recovery.
Participants will complete pre- and post-session questionnaires (STAI (state anxiety; NASA-TLX (task load); System Usability Scale (SUS); Simulation Sickness Questionnaire (SSQ); Simulation Design Scale (SDS): Credibility/Presence measures) All surveys will be completed electronically. A standard debrief follows each session.
The study is approved by the regional ethics committee and conducted under GDPR and the Declaration of Helsinki. Participation is voluntary with informed consent. VR may cause mild symptoms such as nausea or dizziness; sessions will be stopped if symptoms become limiting. Data are pseudonymized and securely stored.
Healthy volunteers accepted: Yes
Only the study team can determine whether someone qualifies for participation.
Inclusion criteria
Exclusion criteria
One basic life support training session / participant. Duration of educational session aprox. 30min.
Other names: face to face basic life support training, basic life support training in virtual reality environment
Time frame: During training session (approximately 2 hours, including pre/post questionnaires)
To determine whether basic life support training in a virtual environment causes more stress and workload than conventional training. Stress will be measured using heart rate variability (HRV), and perceived mental workload will be assessed with validated questionnaires (STAI, NASA-TLX).
Time frame: Immediately after training
Description: Stress levels assessed using the State-Trait Anxiety Inventory (STAI).
Range: 20-80.
Interpretation: Higher scores indicate greater situational anxiety/stress.
Time frame: During training session (approximately 2 hours/participant)
Physiological Stress (Heart Rate Variability, HRV). Continuous three-lead ECG recording using skin-surface electrodes with the Bittium Faros 180 device.
Parameters: Standard HRV indices (time-domain: SDNN, RMSSD; frequency domain: LF, HF, LF/HF ratio).
Interpretation: Lower HRV (e.g. higher LF/HF ratio) indicates greater physiological stress.
Time frame: Immediately after training
Questionnaire assessing workload across six dimensions (mental, physical, temporal demand, performance, effort, frustration).
Range: 0-100.
Interpretation: Higher scores indicate greater perceived workload.
Time frame: Immediately after training
The SSQ is a validated tool to assess simulator-related adverse effects (e.g., nausea, oculomotor strain, disorientation).
Scoring: Items rated and combined into subscales (Nausea, Oculomotor, Disorientation) and a total score.
Range: Scores scaled; higher scores indicate greater severity of simulation sickness.
Interpretation: Higher total and subscale scores indicate stronger symptoms of simulator sickness.
Time frame: Immediately after training
To explore the suitability of a virtual learning environment for resuscitation training. 10-item questionnaire on usability, scored on a 5-point Likert scale and converted to a 0-100 scale.
Range: 0-100.
Interpretation: Higher scores indicate better usability
Time frame: Immediately after training
20-item questionnaire evaluating simulation design (objectives, support, problem-solving, feedback, fidelity), rated 1-5.
Range: 20-100 total.
Interpretation: Higher scores indicate stronger agreement that the simulation was well designed.
Time frame: Immediately after training
Questionnaire measuring the feeling of "being there" in a virtual reality environment.
Range: 1-7 per item; mean score calculated.
Interpretation: Higher scores indicate a stronger sense of presence in VR.
Interested in participating?
Request InfoOulu University Hospital
Other
The Effect of Basic Life Support Training in a Virtual Environment on Perceived Stress and Measured Stress Responses Compared to Conventional Basic Life Support Training
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View the official ClinicalTrials.gov record (opens in a new tab)This listing is for discovery and informational purposes only. It is not medical advice, does not guarantee that a study is recruiting, and does not determine eligibility. Contact the study team and a qualified healthcare professional when considering participation.
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