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OpenTrials
Completed

NCT Number: NCT00424918

"Generation Fit and Exerlearning With In the Groove"

In middle schools participating in a statewide program called "Take Time", we are randomizing youth to a 10-12 week intervention using the dance mat games on the Playstation2 (like Dance Dance Revolution). This program is testing feasibility of using the dance mats as a way to increase activity during the school day. We are using "Groove Masters" as a peer-mentored mechanism to keep track of the activity of youth in the intervention compared to the control group. Our main objective is increase in activity time.

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Key information

Age range

10 year–14 year

Sex eligibility

All sexes

Study type

Interventional

Phase

Not applicable

Primary location

Portland

Portland, Maine, 04012, United States

About this study

We met with administrators and teachers and obtained consent and assent for this study. After assessing baseline measures (end-of-grade test scores, absenteeism, Pediatric Quality of Life, physical fitness, GEMS Activity Rating Scale, Dennison's measure of sedentary screen time, Physical Activity Enjoyment Scale, BMI%ile, (with a small subset assayed for fasting lipids and glucose, with a smaller subset wearing ActiGraphs for objective measures of activity) we randomized to the intervention or control group.

In our intervention, youth play a dance game at school called "In the Groove", with the goal of 40 additional minutes each week of physical activity during the school hours.

We will obtain change scores and compare the groups to find an effect size for future studies, this this proves acceptable and feasible in Maine schools.

Who can participate

Healthy volunteers accepted: Yes

Only the study team can determine whether someone qualifies for participation.

Inclusion criteria

  • Take Time middle school in Maine with consent/assent

Exclusion criteria

  • Any condition that prevents a child from doing physical activity on the dance mat like photic seizures, broken leg, blindness.

Treatment and study plan

Physical Activity, reduced sedentary behavior

Behavioral

Primary outcomes

  1. Minutes of activity added in school day.

Secondary outcomes

  1. Quality of Life change scores

  2. Relation to test scores, absenteeism

  3. Fitness change scores

  4. Change in biological endpoints

  5. Others

Sponsors and collaborators

Lead sponsor

MaineHealth

Other

Registry information

Official study title

Generation-Fit, a Pilot Study of Youth in Maine Middle Schools Using an "Exerlearning" Dance Video Game to Promote Physical Activity During School

Important dates

Study start
2006
Primary completion
2007
Study completion
2009
First posted
Jan 22, 2007
Registry last updated
May 18, 2017

OpenTrials presents study information sourced from ClinicalTrials.gov. The official registry record should be consulted for the latest information.

View the official ClinicalTrials.gov record (opens in a new tab)

This listing is for discovery and informational purposes only. It is not medical advice, does not guarantee that a study is recruiting, and does not determine eligibility. Contact the study team and a qualified healthcare professional when considering participation.

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